May 1998
================================================================
Title                   : Depot of Dementia
Filename                : depot.bsp
Author                  : J.D.L (The BlackPope)
Email Address           : rtl@axion.net

Description             : A small metal/base style deathmatch level
                          designed for 2-4 players.

Additional Credits to   : id
                          Bob Morris for WorldCraft
                        : The inventor of gunpowder
================================================================
* Other info *

I made the level so small because there are not many maps out there
2 players can play without having trouble finding each other.
Probably good for less advanced players 


It's fun agains bots too, although they have some problems using
platforms, and they'll pick you off with shotguns before you know where 
they are.

If you have any comments about the map let me know. It's the first
map I decided to release, so any kind of comments would be most
welcome.


================================================================
* Play Information *

Single Player           : Sure, if you want to 
                          practice hopping around.
Cooperative             : No
Deathmatch              : At least it's much more fun than
                          single-player (2-4 players recommended)
Difficulty Settings     : Easy : When your playing with gramma
                          Hard : When your playing with 16 bots
New Sounds              : No
New Graphics            : Not new (see below) except for that lovely Green wall

================================================================
* Construction *

Base                    : New level from scratch
Editor(s) used          : Worldcraft 1.5b
Known Bugs              : If i dont see em then there aren't any!

Build Time              : Morning to Night

Texture Wad used        : Oooooooo...Lots of em

Compile machine         : Intel Pentium 166/32 MB
QBSP Time               :   0 seconds
Light Time              :  18 seconds
VIS (-level 4) Time     :   1 seconds
Brushes                 : 145
Entities                :  63

================================================================
* Pointless crap to read if you give a damn *

	I made this map after Muny10 from the Muny series. yes
that map is small, very little architecture, and not that much fire
power. After you get past those non important things...the level
itself..KICKS ASS. 
1: the play never stops
2: very easy to find people
3: no places for campers
4: no real chance for someone to dominate just by gettin hvy  firepower. 
5: you dont need a whole whack of people

	The map is very simple in architecture (BOXES whoa mind blowin!) 
and very simple in theme. My main concentration was on gameplay. In
my mind a level needs to have flow. I made is possible to attack someone from 2 ways
no matter where you are. Since the level is so small your gonna want to keep moving
other wise your not going to get anywhere. =) My item placement is semi sloppy
in some parts being not against the wall or pleasantly in the center. Yes this sort of 
thing makes someone say "gee, he didnt take that much time into this" so quit whinning
and pick it up so nobody else has to see it . heheheh.  Their are SSG's and NG's on
several respawn points (Those more in the open) so you dont spawn in the action with 
just a pee shooter. SNG is fairly easy to get as are nails and so in my opinion is 
the weapon of choice to get in this map. The grenade launcher area is easy to access 
and easy to defend, only problem
is to get more ammo your gonna have to leave some time.  I did not put a RL in this map
because from experiance in the MUNY10 level when someone got it it would hard labour to 
take him out what with the small quarters and low firepower available. So i left it out, 
besides it helps people lose their dependance on the RL. (YOU know who you are!) 

	Health is not always readily available what with their being so few boxes.
And after testing I found its not hard to at least keep enough health to take a few hits.
Green armor is a sinch to grab (left foot, right foot, left foot , BRAVO!) 
The yellow armor is not difficult to get, but you cant very well just scoop it up
in the middle of being shot at (Those damn bots always hit ya in the air) because
it does require precise distance. 

	The level may not be eye candy to those who give a damn but the play is excellent
you never get caught on things...except maybe other people, plenty of ammo to go around
and space for everyone (everyone being Friends 1 - 4) hehe. 

================================================================
* More Credits *

	This is here to somebody doesn't sue my ass for something 
I didn't know about.

Many of the textures are taken from various Wads
The sky and Teleport textures are taken from IKblue.wad
Supports and Ceiling textures taken from Ikbase.wad
The pretty green walls (Modified htech texture ) from the original Quake wad
================================================================
* Copyright / Permissions *

Authors MAY NOT use this level as a base for additional levels without
the permission of the author. (So if you wanna modify it mail me and
I probably let you do so.)

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