Sunday, November 22, 1998
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Title                   : Ded Central
Filename                : Dedcent.bsp
Author                  : Alister Mills, alias: Walking Dead
Email Address           : mistlorn@yahoo.com
Size of .ZIP file	: 1 MB
Additional credits to	: id software for Quake I, (The best 1st Person shooter around..)
			  Yahn Bernier for BSP, (The only map editor I would think of using)
			 
Description             : A level done in the military base style textures. It's designed
			  more or less symetrically down the vertical axis with two subway
			  tunnels running down each side of the map. To encourage ppl to 
			  take a ride i've placed Quads in the middle of each tunnel. There
			  is a large double layered room at one end of the level housing 
			  the RL and a submerged TB, and at the other end are two rooms 
			  containing the red armour and megahealth. The middle of the level
			  Consists of 2 largish halls connected through the middle. These 
			  halls contain 2 GL's, armour, and a substantial amount of ammo. 
			  I havn't played this map against real opponents, but against 
			  reapers its about as fun as any other level i've played..
		    	  (Note, that last statement may be biased)			  

			: This version of the map contains a few adjustments to the original
			  version (wddm1.bsp), I've made the trains stop in the middle of 
			  the tunnels, and fixed a few textures.

Other Levels by Author	: wddm0.bsp

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* Play Information *

Single Player           : No.
Cooperative             : No.
Deathmatch              : 3-8 Players (11 spawn spots)
Powerups		: Quad Damage x 2, Ring of Shadows, MegaHealth, RA, YA, GA x 3
Weapons			: RL, TB, GL x 2, Perf x 3, DB x 5, NG x 2

* Construction *

Base                    : From Scratch
Editor(s) used          : BSP version 0.84b
Other Prog(s) used      : Arghlite, Rvis
Known Bugs              : Some *rather* high wpoly counts in places, and Quake's projectile
			  physics don't work properly when rideing on fast moveing objects..

Build Time              : eternity
Texture Wad(s) used     : quake101.wad
Compile machine         : Pentium 225MMX, 32 MB RAM
Bsp Time		: 26 minutes, 30 sec.
Light (-extra) Time 	: 1118 seconds
VIS (-level 4) Time     : 3781 seconds

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* Other Info *

Unzip into the quake\id1\maps directory. 
Launch Quake, go to the console and type: map wddm1


* FEEDBACK! *

Seeing as this is my first level I'd really appreciate any comments,
advice, suggestions, or reccomendations that any one has regarding this levels design, 
weapon layout, construction techniques or anything else. There are also a couple of things
in particular that i'd like to know.. 
1) How do you make sky textures that you cant shoot
2) How do you make transparent water?
Thats all, thanks for downloading my map.

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* Copyright / Permissions *

Authors MAY use this level as a base to build additional levels.



