November 1996
================================================================
Title                   : Dark 0.4 beta deathmatch maps for Quake
Filename                : Dark04b.zip
Author                  : Ray
Email Address           : ray@utctu8.ct.utwente.nl
Description             : Two beta deathmatch maps from my Dark episode for
                          Quake(tm).
                          'Dark Base'(1.4 MB): base type level for
                                               4-5 players
                          'Dark Halls'(0.9 MB): metal type (a la DM2)
                                               for 3-4 players
                          This thing replaces 'darkhall.zip', which was
                          screwed up anyway.

Additional Credits to   : - Roy & Painless for the beta deathmatches
                          - id for letting me redistribute their
                            textures
                          - Chris Carollo and Trey Harrison for Quest


================================================================

* Play Information *

Single Player           : Yes. DarkBase is the entrance level. But despite
                          the cheap tricks I used to make things interesting
                          for single player, they remain dedicated deathmatch
                          maps.
                          If you just want to check them out for tonight's
                          deathmatch, be sure to set the 'deathmatch' variable
                          to 1 at the console.
Cooperative             : Yes, untested.
Deathmatch              : Yes, damnit, yes!
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : Yes
New Music               : No
Demos Supplied          : Not this time. This thing is big enough as it is.

* Construction *

Base                    : New levels from scratch
Editor(s) used          : vi, Quest beta 1.092
Known Bugs              : None.
Build Time              : 32 hours per map so far.

Texture Wads used       : mostly quake101.wad and base.wad

Compile machine         : p166 / 48MB
QBSP Time               : minutes (lots of disk swapping)
Light (-extra) Time     : minutes
Full VIS Time           : a few more minutes

* Changes *

Dark Base 0.3 --> 0.9   : Single player stuff, removed teleporter in single
                          player mode
                          Better 'deathmatch exit obstacle'
                          Different intermission camera
                          Texture alignment again
Dark Halls 1.01 --> 1.02: Single player stuff: exit, optional buttons
                          Changed boring platforms to gratings

* How to use this map (like you don't know this) *

- Copy "dark*.bsp"  to "id1\maps\" (create the "maps" directory
  if necessary).
- Run Quake 
- Bring up the console 
- Type "map darkbase" (without the quotes) from the console.

* Other Info *

These are the maps from the Dark episode that I think are already good
enough to be released. I'm working on all maps simultaneously, so I don't
know which one will come next. Besides, I have a life, too...

* Copyright / Permissions *

I don't care what you do with the files in this zip archive, as long as you
do not separate them and leave them intact.
The guys at id software probably DO mind. Read the docs that come with 
Quake.
Standard disclaimer: I will not be held responsible for any damage to your 
hardware, software, brain or mother-in-law, caused by using these files. Do
not operate heavy machinery while playing these maps.

