7/May/1997
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Title			: Castle of the Dead
Author			: Graham Mc Neilly
Description		: Massive DeathMatch level for Quake. Designed in the
			  form of a castle with a water area in the centre.
			  Lots of tricks & traps, so look out! No Pentagram of
			  Protection, Ring of Shadows or Quad Damage and only
			  three...yes, t-h-r-e-e boxes of health. Have fun...
Other Works		: This is the first released version I have designed.
			  Look out for more from me and my friend Mark Ingram.
Thanks to		: The Dark Souls at iD Software for this gibbing
			  galore game. <Are they related to Satan?>
			  Ben Morris for the excellent WorldCraft Editor.
			  Mark Ingram for teaching me WorldCraft and the
			  basics of a good level.
			  My testers of level 'gib-ability':
				Mark Ingram (JazzMan)
				Steven Alexander (Satan?!)
				Keith Falls (Ivor)
				John Orme (Jorme (J.Orme@BTInternet.com))
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	* Play Information *

Single Player		: Only if you like playing pretend and kill yourself a
			  lot
Cooperative		: Why?
DeathMatch		: Oh Yeah! GREAT WITH REAPERBOTS BY STEVEN POLGE

	* Construction *

Base			: New level from scratch
Editor(s) used		: WorldCraft v1.1
Known Bugs		: Get Real
Construction time	: Longer than it took to type this, I think...
Brushes			: Have no idea...

	* Running Castle of the Dead *

Extract the .BSP file to you Quake\id1\maps directory.
From the Console in Quake type: map dead
Then run the ReaperBots and gib, gib, gib!
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	* Distribution *

Pass this level around everyone you know as long as the level is not changed
in any way and this .txt file is included and not changed and you give me the
credit.

Any comments would be welcomed, please e-mail them to Jorme at J.Orme@BTInternet.com
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Careful, I know Satan...