
The CORE 3.0 by Miko@Texas.Net  (http://lonestar.texas.net/~miko)
This file contains information about the tools used in creating of this level.

This level was compiled on a Pentium 133 with 96M of RAM and Win95.

Programs and Utilities Used:

* WorldCraft v1.1 to v1.5
Enhanced QBSP 29 (Rel 3), changes by Tom Grandgent/Woofer (tgrand@ultra.net)

* LIGHT.EXE
which is provided by WorldCraft

* RVIS.EXE
Original source supplied no obligation by iD Software 12th September 96
Modification by Antony Suter, TeamFortress Software <antony@teamfortress.com>


Compile Time Notes:
====================
(note: some lines were deleted for breivity)


QBSP.EXE
Enhanced QBSP 29 (Rel 3), changes by Tom Grandgent/Woofer (tgrand@ultra.net)
added 0 texture frames
 1679 planes        33580
 2766 vertexes      33192
  970 nodes         23280
   96 texinfo        3840
 1970 faces         39400
 4324 clipnodes     34592
  664 leafs         18592
 2872 marksurfaces   5744
 9655 surfedges     19310
 4833 edges         19332
   18 textures     135436
      lightdata         0
      visdata           0
      entdata       13427

Processing time: 2 minutes, 51 seconds (0:02:51)


LIGHT -EXTRA
----- LightFaces ----
extra sampling enabled
171 entities read
lightdatasize: 132146
0 switchable light styles
247.0 seconds elapsed


RVIS.EXE
---- vis ----
 583 portalleafs
 2413 numportals
 average leafs visible: 156
 c_chains: 10839791
 visdatasize:23558  compressed from 42559
 3497.0 seconds elapsed

