==========================================================================
Title                   : break009 v1.1
Filename                : break009.bsp

Author                  : Mikko Nieminen (_Break_ in EFnet)
Email Address           : mikkon@sci.fi
WWW                     : http://www.sci.fi/~mikkon/

Description             : FIXED VERSION !!!!!
                          Yet another typicial dm-level. It's small and
                          contains some "fun" things to keep you
                          entertained. :) It could perhaps be good in
                          some kind of team dm, but I haven't tried
                          anything like that so I leave the testing up
                          to you..
                          There's a "command center" in the middle of
                          the level. (if playing w/ teams the other team
                          could try to defend this area) There you find
                          four buttons, which activate the teleport
                          traps around the level. When falling into one,
                          you'll be teleported into one of the two cages
                          moving up and down over a big lava pool. (Cool
                          eh? =)) While in the cage, you have some
                          options.
                          1) try to shoot anyone passing you by before
                             meeting the volcano god
                          2) patiently wait until you either get
                             bar-b-q:ed or telefragged
                          3) write insulting messages to your opponents
                             until your fingers ache
                          Oh yeah, there's also a cool squisher in the
                          pentagram room..

Additional Credits to   : ID Software for Quake
                          Chris Carollo & Trey Harrison for Quest
                          ppl in #quakeed for help
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* Play Information *

Level Name              : break009 v1.1
Single Player           : only for looking
Cooperative 2-16 Player : no
Deathmatch 1-16 Player  : Yes !!
Deathmatch Starts       : 11

Difficulty Settings     : no
Anything else new       : no

Other Info              : Just my luck! Ten seconds after uploading the
                          first version to cdrom.com, I noticed a
                          *serious* bug, which causes for the whole game
                          to crash. I found out that when I destroy a
                          door or button, Quest may still leave the
                          func_* entity in the level. For now on I'll
                          have to quadruple-check my maps.. :)
                          I also made it hard to miss the cages when
                          teleporting, by making func_push -areas in
                          front of both of the cages. This might seem
                          really dumb (and unrealisic), but it improves
                          the gameplay..


* Construction *

Base            : scratch (what else?)
Build Time      : about a week

Editor(s) used  : Quest, TSE
Known Bugs      : None, please tell me if you find any.



* Legal Stuff *

You may distribute this level and include it in any deathmatch compilation
etc., as long as you include my text file and give me credit. The .map may
be edited and compiled for internal use, but the modified level may NOT be
released without the author's expressed permission.



* Where to get this MAP *

Email me and ask nicely :)
