 bog.txt  B           +3+3bog.txtOGM MM M,M TEXTR*ch           +3+3                       -  January 10 and June 30, 1999 ............ Brooklyn, NYC
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FILE TITLE: Bog.bsp
MAP TITLE: the SquonkerBog
AUTHOR: Squonkamatic for the People!!
EMAIL: snyalnd@earthlink.net	
URL: http:://aqua.macquakeinfinty.com
Hotline Server: 208.132.136.220:5555
AquaQuake Public QuakeWorld Server: 208.132.138.99:27515

DESCRIPTION: Fight your way across Squonkamatic's Bog of Death .... there are 
multiple layers to the bottom for enhanced 3D play, and I actually built some 
things out of brushes including a slime trap or two (careful!!) .... works great 
as both an SP and DM experience ....  airpockets underneath the water hold 
surprises: wherever you see a water texture as a "floor", swim down through 
it and try to remember where it was.
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SINGLE PLAYER: Ohhh yes; your mission is to exterminate all of the indigenous 
life forms inhabiting the Morass and exit, which is located in the slime bath 
defended by the Vores - have fun!!

CO-OPERATIVE ENGAGEMENT: No - "I work alone".

DEATHMATCH: Of course - designed with 6+ player engagements in mind, and 
tested with Reaper and OmiBots to great satisfaction.

NEW TEXTURES: no
NEW MUSIC: Quake has music?
NEW ANYTHING: no - plain old Classic Quake, the way I like it
QUAKEC: what's that?
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EDITOR USED: JQT for the Mac!!
BUILD TIME: Good Lord - 50 hrs at least, spread out over a week [if you count the 
 3 versions that wouldn't compile]
BSP time: 982 seconds
LIGHT: 14 seconds
VIS: 6226.0 seconds
KNOWN BUGS: A couple of entities ended up stuck in blocks, one of which is a 
Zombie that you will hear shooting at you but I can't find him anywhere. 
Other than that this one's pretty "clean".
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NOTES: This level has been a long time coming .... It actually took a month or 
so of editing DOOM2 WADs to give me a clear picture of how to effectively compose 
a mutil-area (partitioned?) "swamp" as opposed to just a huge room that generated 
frame rate problems, as well as pacing out monster encounters in said space 
(see my "SwampArena.WAD" for DOOM2 for an example). As far as DeathMtaching, 
this is the first map that I made primarily for large-scale combat engagements; 
the others were mostly envisioned as 1 on 1 BotFests. You really do need at least 
4 players (I think 6 is perfect) to enjoy this one as a DeathMatch, and if 
you use Bots make sure to swim down to the hidden air pockets from time to 
time and clean out the campers - they like just hangin' out down there with 
the health packs. And as for Single Player use, well it's not going to be as 
easy this time: your primary opponents will be Enforcers on the surface and 
Zombies down below (I like to think of the Zombies as Enforcers that fell in 
the water, expended the air in their Biosuits and drowned and now are stumbling 
around on the bottom as Evil Dead types), plus the requisite RotFish and some 
Scraggs infesting the "mangroves". But be forewarned - there be monsters afoot 
that I'll let you find on your own, and they will kill you. I actually had to 
go back into the level after playtesting and add extra health packs, it was 
THAT nasty. My best recommendation is that you SAVE THE PENTAGRAM until 
you are ready to take on the Vores and exit - you'll need it. In other words, 
I'm very proud of the results and hope you will enjoy killing (and dying) in 
my Bog of Death.


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THANX TO: idSoftware for the worlds of DOOM and Quake; Giles "Master of 
this Planet" Williams for JQT; the folks behind VISAGE and HELLMAKER; 
everybody at Quakeintosh (still miss ya, Dogger!); and Ricardo Sheets 
for urging me on and on and on ........

Authors should avoid using this as a base for new levels - come up with your 
own damn ideas. Please distribute this and all of my other game levels in any 
manner possible, BUT do NOT place them on hard storage format to re-distribute 
for profit: NO MONEY!!
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Visit the AquaQuake Vault for more wet idFPS game levels at
http://aquaquake.macquakeinfinity.com

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SQ 011099

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