Wednesday November 27, 1997
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Title		:The Becoming -Version 1.1 (final)
Filename	:becoming.bsp
Author		:Scythe [Ray Dahlia]
E-mail		:strogg@msn.com

Description	:Intense Deathmatch for 2-6 players in a dark, industral setting. 

Information     :This is the new, final version of The Becoming. I have improved every
                 aspect of this map thanks to the feedback I have recieved.
 		 
Thanks to...	:id software for Doom, Quake, and Quake2
		 Ben Morris for Worldcraft
		 www.bluesnews.com
		 Steve Polge for the Reaper bot
                 The Zerstorer team for great textures!

Without whom... :Jeff Yost and the Ramshackle crew      
                 Dale Suggs (Talon of Talon's Strike)
                 Taskmaster of Muti-Player Quake
                 Bitstream (Don't work too hard, pal :)
                 Death's Shadow (tireless beta test dude :)

Other Levels   
by Scythe	:Ashes to Ashes -DM (ashes.zip)
                :The Becoming (original) -DM won Talon Strike 94 award! (becoming.zip)
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*Play Info*

Single player	:Just for study of the layout
Deathmatch 2-6  :Recommended!
Deathmatch 7-16 :uh....very messy

*Construction*

Build time 	:2 weeks +
Editor used	:Worldcraft
Known bugs	:none
Compile machine	:P-200 32meg
Light -extra	:116 sec.
Vis -level 4	:106 sec.
Ave. leafs      :84
Textures        :20
Textures used	:Quake.wad
		 Zerstorer.wad
Brushes		:474
Entities	:319
 
*Installation*

Unzip into the Quake\id1\maps directory (create if necessary}.
To launch from the Quake console type: map becoming

Copyright 1997 Ray Dahlia

Textures are property of id software and Nihilism Unlimited.
This level may be distributed freely so long as this unaltered text file
remains with it.
This level may not be sold without the written permission of the author.

See you on Stroggos, soldier!