================================================================
Title                   : BadWalk
Filename                : badwalk.bsp
Date of Release         : June 4, 1997 
Author                  : Mattias Konradsson
Nick                    : Preacher
Email Address           : preacher@fragzone.se
Website                 : Absolute Quake, http://www.fragzone.se/absolute/

Description             :

I almost ashamed of doing this level, since it's a dm4 rip-off, but I couldnt help myself.
I just love dm4 but there are some things that annoys me and some things that can be
improved (IMO).

So this is my shot at the "perfect" dm4. I've removed all annoying corners that you
tended to get stuck on. I've also changed some distances were I felt it was needed.
The redarmour has been moved and a porter has been added by the 100 health. I've also
added a few new tricks for the cunning player, but I leave that for you to discover.

================================================================

* Play Information *
Game                    : fetch-the-gremlin
Single Player           : Nope, no monsters atleast
Cooperative 2-4 Player  : No  
Deathmatch 2-16 Player  : bingo
Difficulty Settings     : Nope
New Textures            : Yes
Exit			: Nope
Intermission Camera	: Yes

* Construction *
 
Editor(s) used          : WorldCraft
Paint Programs          : Paintshop Pro
Credits			: MagicMan, babelfish,Les, Kemikal and InQy, puta,Quakemodo, 
			  gc for playtesting.
			  _Storm, KrYo, GPQ, Sammael, MunYul, the funky
			 people on #quake.se and #level_design. 
			
			Credit to Peer because he didnt mess with this map either.
			
			 And to all other ppl who helped , you know who 
			 you are, my gratitude to you all.
			
================================================================


