June 15 1997
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Title                   : The Aventine
Filename                : aventine.zip
Author                  : Steve Wilson .....   Thundermug
Email Address           : SwBthumper@aol.com

Description             : This is a level I made with the intentions of combining
                          the most detail I could, while saving framerate.  
                          I set out to do a sequel to Palatine, but I went crazy.
                          I made somewhat of a modern complex with links to the past.
                          I wanted to make something different in the quake world-  not
                          actually architecture wise, but atmosphere, using unique texturing and
                          lighting.  Being a sniper myself, I made a level that plays fast 
                          and fun while leaving you the impression that someone else 
                          is watching you.  This level is a blast with reapers..

Other levels            : Ganymede, Callisto, Outland, Port, 
                          Outland II, The Sancterium, Palatine
			  
Additional Credits to   : Armin for Quakemap 2.8 (I'll never change)
                          Greenhornet and Fubar for the frag testing
			: Steve Polge for the Reaper 

for fun go to           : http://www.parable.com/godbox/godbox.htm
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* Play Information *

Single Player           : No
Cooperative             : No
Deathmatch              : Yes (6 starts) for 2 to 8 players

* Construction *

Base                    : New level from scratch
Editor(s) used          : QuArk 3.3
Build Time              : Two days
Texture Wad used        : Quakewad with custom textures added 
Compile machine         : Pentium 150, 32mb ram
QBSP Time               : About 14 minutes
Light (-extra) Time 	: About 10 minutes
VIS (-level 4) Time     : About 11 hours
Brushes                 : ?
Entities                : ? 

* Other Info *

Know bugs..There are some slight grey areas in two spots..Since they aren't in high 
traffic areas, this shouldn't be a problem.  I apologize, but I think I did a good job
fixing them.  I can't count the hours spent playtesting this level. 

Unzip into the quake\id1\maps directory (create if necessary). 
Launch Quake, go to the console and type: map aventine

* Copyright / Permissions *

Authors MAY take brushes out of the MAP file and use them in their levels.


This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP or it's MAP file on any CD or 
distribute it in any way without my permission.  Just ask...

You may not distribute screen shots of this level in any form other 
than electronically.

Please e-mail ANY comments to SwBthumper@aol.com     Enjoy!!!
