30 JUNE 1998
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Title                   : Battle Ground QUAKER!
Filename                : arena02.zip
Mapname			: arena02.bsp
Author                  : Les Butler
Net Nick		: Khan.D.Man 
Email Address           : khan.d.man@mailexcite.com
PCGS Web Site           : None
Description             : Quake Deathmatch Map.


Thanks to               Id software for Quake.
			Valve software for Worldcraft.
			All my mates who are trying to become
			better than I in the map making
			seen.
			

Send questions, comments and criticism to: khan.d.man@mailexcite.com

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* Play Information *

This is another deathmatch level for ordinary Quake.  This is may 5th or 6th 
deathmatch maps i have constructed and is the 4th conversion I have done from
a map from an existing game such as Duke Nukem or Jedi Knight.
This idea was taken from a Boss Level in Jedi Knight.

Single Player           : No, only for exploring.
Cooperative             : No, but could be set for friendly fire for same skins.
Deathmatch              : Yes
TeamFortress            : No
Players			: 2-16
Spawnpoints		: 10
CTF			: No, but could be.
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : Started from scratch, conversion of a Jedi Knight map, one of my
			  favorite deathmatch maps in JK.
Editor(s) used          : Worldcraft
Known Bugs              : None
Build Time              : Constructed in 1 day.
			  Qbsp = 55 seconds.
			  Light = Roughly 4 minutes (extra light setting enabled).
			  Vis = 55 minutes (level 4 Vis).


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Map Info:

This is a total conversion of the Jedi Knight level called 'Battleground Jedi'.
I have tried to get everything correct and I feel that I have done a damned
good job.

There is a sercet bit in the level that is a bit obvious, but the question is 
how do you get there without cheating and the console or without the use of a
hook.

Plenty of weapons and special powers to strike an even balance through-out the
map.

Hint : The art of rocket jumping must be pefected to pixel perfection.


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