
Title            : Amalthea:  DeathMatch on Ice
Filename         : Amalthea.bsp
Author           : Dave Scheidler (aka. Mandaca)
Email Address    : mandaca@netzero.net

Description      : Large DM with a partitioned icerink as the central spawn 
                   zone.  As it is a rink, it is meant to be "skated" rather
                   than shuffled across.  When you get the hang of it, you can
                   easily outrun rockets - and even blaster bolts.  The initial
                   textures are basic so as to provide color co-ordination in
                   such a large space, but the rest of the level has a bit more
                   depth.  There is not that much in the line of weapons or ammo
                   in the arena proper, forcing the players to go into one of
                   the three offshoots to procure items.  The reason for the
                   lack of normal doors is due to playability... I wanted people
                   to be able to slide right into one of the rooms without
                   having to wait for a door to open.   There are a few tricks
                   and traps, and pretty much every item except for the BFG.  
                   See if you can find the two Quad power-ups...

================================================================================

* Play Information *

Bugs             : Not Really, just a dynamic lighting glitch due to the 
                   "stretched" ice texture.

Single Player                 : No
Cooperative 2-4 Player        : No
Deathmatch                    : Yes
Difficulty Settings           : Not implemented
New Sounds                    : No
New Graphics                  : No
New Mdls                      : No
New QuakeC                    : No 
Demos Replaced                : None
Sorce Included                : N/A
Compiled BSP(s) inculded      : Yes

================================================================================

* Construction *

Base                          : New level from scratch
Editor(s) used                : QuArK Map editor with suggested build pack.

================================================================================

* Copyright / Permissions *

Authors may use this level as a base to build additional levels, but the entity
level will probably flood.

You MAY distribute this BSP, provided you include this file, with no
modifications.  You may distribute this file in any electronic format (FTP, 
Diskette, CD, etc) as long as you include this file intact.

