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Title                   : The Altar of Madness
Filename                : ALTARMAD.ZIP (ALTARMAD.BSP, ALTARMAD.TXT)
Author                  : Bas Stavenuiter
Email Address           : bas@earthling.net
Web page                : http://www.xs4all.nl/~bassie/
Release                 : May 1997, Version 1.00
Description             : This is the first Quake-Level I ever made. The
                          last time I made a level it was eight years
                          ago for a game called LodeRunner. See for
                          yourself if it's any good. It has a central
                          room with a big cross placed in a lavabath.
                          The central room is surrounded by four
                          corriders with a small room on each corner.
                          The level has teleports, all weapons, ammo,
                          some health and no secrets. Camping at good
                          weapons isn't possible because you can be
                          attacked from at least three sides. I think
                          this level is a simple seek & destroy type of
                          level.

Other Info              : Please let me know what you think of this
                          level. Maybe I'll make some more levels but
                          I've noticed it takes a lot of time. Maybe
                          I'll make some new textures with Photoshop.
                          bas@earthling.net

Install notes           : To install this level, create a sub-directory
                          under your ID1 directory called MAPS (i.e.
                          C:\QUAKE\ID1\MAPS).  Copy the ALTARMAD.BSP
                          file to this directory. To play the level,
                          load quake and from the console (press ~) type
                          "map ALTARMAD".

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* Play Information *

Single Player           : Nah
Cooperative             : Migh be, Humans vs ReaperBots !
Deathmatch              : YES !!! (2-16 players, 5 starting positions)
Difficulty Settings     : Nah
New Sounds              : Nope
New Graphics            : Nah, maybe next time ?
New Music               : Nope, next time ?
Demos Replaced          : Nah

* Construction *

Base                    : New level from scratch
Editor(s) used          : BSP
Build Time              : Too long, one of my SIMMs broke down during
                          the making of this level. Only one bit out of
                          32Mb might have been wrong, but that's bad
                          enough. It takes LOT of time, errors and
                          irritation to find out it's one of your SIMMs
                          who's lying about one bit.
Bugs                    : Yep, it might give some (error?) messages
                          after loading, something like "total_channels
                          == max_channels". I don't know where it comes
                          from but the level plays ok.
Texture Wad used        : QUAKE101.WAD

Compile machine         : Pentium/166MH/32Mb/Micro$uck Windoze 59
QBSP Time               : 6 Min 59 Sec
Light Time              : 59 Sec
VIS Time                : 19 Min 48 Sec

Brushes                 : 1277
Entities                : 188
Corpses                 : 12

* Copyright / Permissions *

Authors MAY NOT use this level as a base to build additional levels,
concatenations, or otherwise.

You MAY distribute this BSP, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.

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