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Title			: The Wishing Well
Filename		: aldm2.bsp
Author			: Al Harrington (geezer)
Email			: bigal@deepwell.com

Description		: A collection of indoor rooms, centered
			  around the main room with a "wishing
			  well" that takes you to the quad.

Thanks to		: id
			  Yahn Bernier, for the awesome BSP
			  DeadMeat for BSP HQ the great BSP tutorials
			  The QuakeLab

Testers			: Blazer, Executioner, Ozone, Rael, Rocket
                          Man, Tobor & Tomikazi (& geezer of course :)

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* Other Info *

One of our favorite maps to play at work is UltraViolence by Adriano
Lorenzini.  I tried to capture the same level of intensity with this
map.  It centers around getting the quad, which is locked away in a
"cell".  You get to it via the Wishing Well in the center room (push a
button, run and jump in -- wishing you don't get shot or the doors
close before you teleport through).  I'm happy to say it plays quite
well!

It is bot friendly, but I never did see the level 1 or 2 bots figure
out how to get into the well to get to the quad.  Level 1 bots
actually jump up and down in front of the "quad cell" trying to figure
out how to get in that room.  :-)

* Play Info *

Single Player		: No (just a start)
Cooperative		: No
Deathmatch		: Yes (7 start points, 4-10 should work fine)
Difficulty Settings	: No
New Sounds		: No
New Graphics		: No
Sound Track		: None
Demos Replaced		: None
Source Included		: No

* Construction *

Base			: New level from scratch
Editor used		: BSP .86b
Known Bugs		: none known
Brushes			: 1254
Construction Time	: few weeks
Other Tools             : ywbsp (awesome!)
                          arghlite
                          rvis


The file, aldm2.bsp, may only be distributed provided this text file
remains intact.  This map may not be sold or distributed without prior
_written_ consent from the author.

