================================================================
Title                   : Addictive Quake Deathmatch, part II, version a
Date                    : 2/12/97
Filename                : addqk2a.bsp
Author                  : Iikka "Fingers" Kernen
                          ("" is an "a-with-two-dots"... In DOS, that is.)
Email Address           : ikeranen@raita.oulu.fi
Home Page               : www.student.oulu.fi/~ikeranen (visit there!)
Snail Mail Address      : Iikka kernen
(send me your money!-)    Kiiskitie 4
                          FIN-93400 Taivalkoski
                          Finland
Description             : Quake deathmatch level, based on the second 
                          level of my Doom2 DM-level series called 
                          Addictiv. The level is of medium size, small
                          enough for 4 players, big enough for 8. 16 can
                          get very fraggy. :)  (Tried with Reaperbots)

                          The level has the same feeling as Addqk1a...
                          Same textures and so on. It has an "exit" too.
                          Its structures are very complex so it's not
                          recommended to try it on a 486. You can get
                          the rocket launcher easier than it looks. And
                          yes, Reaperbots can get it too. (just seen it)

                          If you have Doom2, download Addictiv.zip from 
                          somewhere; It's truly worth of it. My goal in 
                          making Addictiv for Doom2 was to make the best 
                          looking wad ever, and it was pretty successful. 
                          Guess what's my goal with this Quake level 
                          series?-)

Additional Credits to   : ID and who ever created Quest

* IMPORTANT! *

Get rid of gray flash by typing into console:
r_maxedges 3000  <enter>
r_maxsurfs 2000  <enter>
This seems to not work immediately. You may need to restart the level or
walk around for a few minutes. I suggest setting these before starting. Or
add these lines to your config.cfg. (r_maxedges "3000" etc)

================================================================

* Play Information *

Single Player           : Yes, just for looking around...
Cooperative             : No
Deathmatch              : YES! Tested with every number of players.
                          There's 16 DM starts, but I don't really
                          suggest having so many. I designed this to
                          give some action even with just 4 players...
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Editor(s) used          : Quest 1.1 (+usual qbsp etc)
Known Bugs              : That stupid gray stuff. I'd like a possibility to
                          add the r_maxsurfs and r_maxedges IN THE MAP FILE
                          so that Quake would automatically remove the gray
                          flash... Perhaps it's time to do some QuakeC... 
Build Time              : About 25 hours. (well, add 20h for VISing
                          several times)

Texture Wad used        : Medieval

Compile machine         : P150 with 16M (DOS) 
QBSP Time               : 351 secs (was over 400 before... Removed the
                          anti-leak box around the level)
Light Time (extra)      : 300 secs (this too)
VIS Time (level 4)      : over 15000 secs (hours...)
Brushes                 : 446
Entities                : 151
Models                  : 16

* Other Info *

If you want to see what kind of levels I'm going to do after completing
this one, download Addictive DM series for Doom2. It's available on my
home page and ftp.cdrom.com. The AddQk levels will not be identical,
just see the difference between this level and the map02 in Addictiv.wad.

* Copyright / Permissions *

Don't do anything you would regret afterwards. :)

CD-ROM publishers will need my permission before they can include this
level on their products.

Actura Software MAY NOT do anything with these files.

If you want to do something special, like combine this level to a weapon
patch or modify it for CTF, contact me at the address above. 
