Title    : Red Medusa
Filename : redmed05.zip
Version  : 0.5
Date     : 9/27/97 (27th of September, 1997) 
Author   : Gwar aka Syrinx
Email    : ledwith@suntan.eng.usf.edu
Credit   : Raven Software and id Software
	   Eric Hobbs for the compiler used
	   
Type of Mod
-----------
HexenC   : yes
Sound    : no
MDL      : yes


Format of HexenC
----------------
unified diff  : no
context diff  : no
.hc files     : yes (the modified medusa.hc files: swapmed.hc and medusa2.hc)
progs.dat     : yes


Description of the Modification
-------------------------------
  So it turns out Raven's been holding out on us! Well, not exactly; considering we've got all sorts of 
goodies on the way, like a patch, hexenworld, AND an add-on, the following seems like a very minor detail: 
the HexenC code has instructions for a red medusa. that's right, an ugly RED hag! now you're saying to yourself, 
"i don't recall seeing any red medusae, but i sure would've chopped off their heads off if i had!" well here is your chance. 
I present to you the completed AI code and a modified medusa.mdl file that includes a second, red skin. 
So when you run the Greco-Roman hub you'll face a red medusa. (try the area with the fountain on romeric3, 
or the hedge maze on romeric1; type 'map romeric3' or 'map romeric1' to load those maps. if you haven't played the Greco-Roman hub, 
don't do this or you'll spoil it! try typing 'create monster_medusa' at the console instead.) 

The Red is a bit weaker though :(    (but maybe that's a good thing for some of you!). 

How to Install the Modification
-------------------------------
- Unzip the redmed05.zip file into a subdirectory under your Hexen II directory named 'Redmed'.
You must use the -d switch to pkunzip for the directory structure to be preserved.
For example:

pkunzip -d redmed05.zip c:\games\hexen2\redmed\

If you are using WinZip or a similar utility, than directory preservation should be automatic. Just unzip to your Hexen II 
directory.

Then run HexenII adding "-game Redmed" to the command line. Green medusae will be switched for red. 
Note: see Technical Details below for more information.

BUGS
----
None known. Bugs I have no control over are not my problem. For example, typing 'create monster_medusa' while near another 
entity (like a tree) can cause the medusa to be created in mid-air. This is a Hexen II "bug", not my own. Technically, 
it's not really a bug at all since the 'create' command is for testing purposes only and 
not officially supported. However, please write to me if you would like any questions answered: 
ledwith@suntan.eng.usf.edu

Technical Details
-----------------
Here are the files included in this .zip:
  redmed.txt - you're reading it.

  medusa.mdl,
  medusa2.mdl,
  medhead.mdl and
  snakearr.mdl - the modified medusa models with the new, red skins added.
  
  medusa2.hc - for level-designers and mod-makers only. this source file is a modification of medusa.hc. specifically 
when a level calls for a medusa-type entity, the proper skin is now loaded, as well as the proper AI. red uses skin 0, 
green uses skin 1 (green i made second since in all the other monster .mdl files the second skin is reserved for 
the lords. green is the "lord"-type medusa). so you can consider this file a COMPLETED, working medusa.hc to use in your mods.

  premed.hc - comments included. this is precache.hc with a few lines added so that the medusae's models and sounds 
are precached. this lets you create a medusa anywhere.

  swapmed.hc - comments included. this source makes the RED medusa appear in levels specifying a GREEN medusa. This is so that
everyone can see what she is like. She is a bit weaker though :(    (but maybe that's a good thing for some 
of you). this source has no practical use for level-designers (use medusa2.hc; see above).

  progs.dat - the compiled hexenc code using swapmed.hc and premed.hc, NOT medusa2.hc; it will be used in 
place of Hexen2's original progs.dat when the commandline parameter "-game Redmed" is entered.
remember, if you are making your own level or mod that uses medusae you should compile medusa2.hc
as progs.dat instead.

Future Releases
---------------
I've got more plans for the medusae. When the official HexenC compiler is released, I will re-compile and have a few new 
features thrown in. Feel free to e-mail me with comments or suggestions: ledwith@suntan.eng.usf.edu

Copyright and Distribution Permissions
--------------------------------------

Authors MAY use this modification as a basis for other
publically available work.

This file may be distributed on Bulletin Board Systems or on the Internet,
PROVIDED that this file IS included and NOT MODIFIED.

This file may not be sold for profit without my prior consent.

No employee or relative of an employee of Actura software may possess a copy
of this modification.

This file may not be distributed on any CD-ROM or commercial product without
my prior consent.

Availability
------------

This modification is available from the following places:

FTP   : ftp.cdrom.com in the (most likely)    /.11/idgames2/hexen2/hexenc/monsters/ directory.
