Title    : Vore Skin
Filename : voreskin.zip
Version  : 1.0
Date     : 9/Feb/97
Author   : Ryan C
Email    : gmarts@mtx.net.au
Credits  : Id, Rene Post for QuakeMe
           and Steven Polge for the
           Reaper Bot


Build time: about 1/2 an hour


Type of Mod
-----------
Quake C  : no
Sound    : no
MDL      : yes  


Format of QuakeC (if a Quake C Mod)
-----------------------------------
unified diff  : no
context diff  : no
.qc files     : no
progs.dat     : no


Description of the Modification
-------------------------------
Replaces the normal player.mdl skin with the skin from the Vore.
Works in multiplayer and with the Reaper Bot

How to Install the Modification
-------------------------------
Create a new directory called progs (if it isn't there already) 
in your id1 directory 
eg.
C:\Quake\id1\progs
put the player.mdl in that directory then start quake by typing 
quake -game id1

For the reaper bot, create a directory called progs in your reaper directory
eg.
C:\Quake\reaper\progs
put the player.mdl in that directory then start quake by typing 
quake -game reaper

Before adding bots, go to the console and type impulse 202.  This will allow
the skin to work.


Technical Details
-----------------
I just copied some parts from the shalrath.mdl and put it on the player.mdl
easy!  Used QuakeMe to put it all together

Author Information
------------------
This is my first skin so I decided to start with something easy.  I have
also created a nice deathmatch level called Darkstone Temple.
Visit my homepage at http://dove.mtx.net.au/~gmarts/quake/ryan.htm if you
are interested.

Copyright and Distribution Permissions
--------------------------------------
Authors MAY NOT use this modification as a basis for other publicly or
commercially available work.

You may distribute this Quake modification in any electronic format as long
as all the files remain intact and unmodified and are distributed together.


Availability
------------

FTP: ftp.cdrom.com
Linked at: http://dove.mtx.net.au/~gmarts/quake/ryan.htm

