/------ CTF-match 2vs2 - highlights ---------\
\--------------------------------------------/

Demo recorded on tuesday, the 25th of march with the KasCam
deathmatch-camera patch by Karel Suhajda, which I merged with
the CTF 3.5 source-code by Dave 'Zoid' Kirsch.

The full Demo was about 4.6megs, so I decided to test the latest
demo-editing tools like LMPC and "Film at 11" and cut together
a nice "best of"-demo.

Maybe you noticed, that the demo runs in slow-motion. I thought
this would be nice to watch (especially the gib-frags).

I don't really think, it's important who won, so just don't look
at the frags. (of course, the Ocranas won... :))

Also I got rid of the messages that normally appear, when someone
gets fragged or scores a point. I don't like sub-titles... You
SEE and HEAR the action  :)

PS: You don't need to set the viewsize to 120 or to toggle off your
    crosshair. The demo does this for you.

Installation:
----------------
You need the client-side PAK0.PAK from the CTF-patch. The demo uses
the new models for the flag, the player and the grappling-hook.
If you have this, just copy the CTF_HI.DEM to the Capture the Flag-
directory and launch quake with "quake -game ctf +playdemo ctf_hi"

For QRun32-users:
Put the CTF_HI.DEM to your CTF-directory, select the CTF-patch in
the "Game patch"-field, check "Playback" in the "Demos"-section and
browse for the correct demo with the browse-button. Now run Quake.


The players: (in order of appearance)
--------------------------------------

NetName             Real Name            Team         Top-Color
----------------------------------------------------------------
[BR1] - OZZY        Sebastian Eckey      RED          ORANGE (6)
[OCR] Maverick      Tim Brose            BLUE         ORANGE (6)
Invader             Joerg Stephan        RED          PINK   (8)
[OCR]-sLoP-         Oliver Heering       BLUE         PINK   (8)


contact:
--------
Oliver Heering aka [OCR]sLoP, member of Ocrana, Germany
eMail: Oli@slop.prima.ruhr.de
       sLoP@ocrana.de
meet me on IRC in #quake.ger

