		DARK FLAME CONVERSIONS PRESENTS GRUNE!
======================================================================
				PRELUDE

	"I tell you my Brothers and Sisters, the time is among us now! 
We must free ourselves of our earthly bonds and make way for our Lord
and Master!" The crowd erupts in cheer, he gradually wills the crowd to 
stop and when it does, "But there is a danger in doing this, if we release 
the Nightmare, none of us will be safe. We must be sure to release only the 
Lord our God out into the world. We must not make a mistake lest he think
we are betraying him, so come with me my brothers and sisters and lets
make amends for the sins our forefathers made." As the night grew dark,
the only sound heard for miles was the incessant cheering of the
lost, but hopeful crowd.
	
	"My Lord, what shall we do with this place?"
"Nothing, there is no way we can save it, however we have found a new place,
a place with bountiful fruits and pleasures. We must take leave of this
vile hovel and press on to greener pastures."
"What if he comes back and wants to take our country again? What shall we
do then?"
"Well, we won't do what we did last time, that's for sure. We can only hope 
that Nightmare shall not come again and haunt us in our dreams."

	The land was as far as the eye could see. One could reap the 
benefits of this land forever and the resources would never run out. Their
eyes were filled with hope as they saw this new found land. The leader of
the small band turned towards his followers and bellowed, "Brothers and 
Sisters! This land is Green and fresh, all of our crops will prove Ripe and
in season, the land is Undulating with myriad different colors, the Nights here
will be everlasting bliss, and the Estuaries of the rivers will provide us
endless supply of water. My friends, I name this miracle, Grune!" The roar
of the crowd could be heard miles away where even the gods took notice.

	The man turned around as the servant entered the room eager to 
commence the conversation. "My liege, there have been rumors of a couple of
deaths where people are found dead in bed as if they died while sleeping."
"Odd, we had rid our land of that vile fetid and left it to die in Ravenscroft.
Could it still be alive?"
"I am sorry my liege, I am not the one who can prognosticate the future. 
Shall we ask the seer?"
"No, if word gets out that the king himself goes to see the seer, people will
be alarmed and we will have to call a state emergency. We don't want to cause
wide spread panic. No, we must wait and see how this plays out, and if it
is still alive, not even the gods shall hold power."
	The servant, having nothing to say bowed and paid his respects to the
king. He turn around on one foot and headed for the door. He stopped short of
the door to glance towards the emblem above the door frame. He humbled himself
and made the sign of the cross. He then glanced back at the king before he
left.

	"Its as if this 'thing' is so obdurate that it even hides from us in
the books of lore!" The mage slammed the book cover and hefted the book 
seeking to throw it against the far wall. The king burst in the doors leading
to the grand library and halted the mage. Doing that would have burnt the 
book to pieces! "You fool! Don't you know that these books do not like to be
thrown? They would destroy themselves as soon as it even caught hint of us
having no use of it anymore. You fool!" The smacked the mage across the face
thus slamming him to the floor with the force of the blow. 
	The mage sat up looking directly at the king. He gracefully got up and
bowed. The king, not wanting to hear the palaver of the mage paying his
respects, the king gave the signal to be dismissed and left the room leaving the
doors swinging shut behind him.

	The plebeians of the state gathered eagerly outside the castle in the
courtyard with the Forest of Bliss at their backs. The king stood on the 
balcony and waited patiently for the incessant cheering to subside. As if to
enhance the moment, he raised his right hand and flipped it underhand and rose
it to the heavens. He shaped his hand as if it were holding a perfect sphere.
The crowd roared louder. 
	The cheering finally stopped and he ordered a small brief paean to be
said before the speech was to commence. The paean was not just ostentatious 
but it was one of the few times the people in Grune were finally whole. All
singing in unison with their king. As the paean finished the king raised his
hands for silence before making his speech.
"My Brothers and Sisters, I have come to you tonight to ask something of
the common people to do a favor for their leader." He waited for the cheering
to die down. "I have put my blood and soul into ruling the kingdom fairly and
to do what is best for the country. But time is not on our side. We have 
confirmed that the Nightmare Keeper is back." The crowd arose in uproar as
the mood of the crowd got hostile. The king yelled for quiet before he continued.
"I know it is a shock for you all but we MUST have four of your finest young
seers in training to help our Holy Circle of Royal Seers in helping to open
the gateway to the realm of our Gods." As the night waned, the king was still
on his perch telling his people how exactly they were going to accomplish
getting rid of the Keeper. But he had lost the crowd long ago when he 
mentioned the Nightmare Keeper.
	
	The king wept as he laid his head on the ground, kissing it. His
beloved country had fallen. His people, his legacy, gone. The Keeper took it
all. There was nothing left for him to do. In time, he too, would succumb to
the Keeper. He unfolded the special cloth in his wrist bracelet which he once
wore proudly and took the knife in it. He looked up to the heavens and wondered
why the Gods deserted them. The last sound heard in Grune was the flowing of 
blood on the ground.

Level 1: Welcome To Grune/Author: WOLF
You find yourself in a dark gloomy part of Grune. You must find all three keys
and hitting many switches until you finally reach the end puzzle. Sometimes,
switches might activate things clear across the level. So, if you flip a
switch and nothing happens anywhere near the area you are currently exlporing,
go to the other side of the level, maybe something happened there as a result
of the switch. STORY: This was an outpost of the army supporting the king. 
This outpost was to ward off hostile forces and keep them away from the center
capital of Grune. This outpost has accommodations like sleeping rooms, bathrooms,
and a mess hall. This outpost was not only a defense but a home to several 
civilians.
1 Mysterious Clue Room.
Hints: If you've found the Blue Key and you have inserted it into the Blue
Access Switch but you don't know where to go next? Well where did you find
the Blue Key? Go back there after inserting it into the access switch and 
you'll find that the closed door once before there is now open.
Tips: In the outer courtyard after surfacing from the body of water, you will
see three switches up on the wall right of the pool of water. That is if you
flipped the switch under the water. Shoot the far right one and quickly turn
right and go into the lowered column and grab the Steroids before the column
slides back into place. In the church worshipping the Grune gods, look right
from the podium and you will see a switch to the right of the stain glass. 
Flip it and then turn around to see the stain glass panel near the podium slide
open revealing a area with the Shrinker.

Level 2: Land Of Disarray/ Author: WOLF
You find yourself near a religious monk monastary where people who feel close
to the gods worship and live. You must find the time portals in the monastary
to transport through time to see the destruction of the monastary by the 
Keeper's minions. You must travel back and forth through time to collect all
three keys. Remember some things in the present are not always there in the
future and vice versa. Also, save your game BEFORE putting a keycard into a 
slot because something might not be accessed in the past if you put a keycard
into a slot in the future. STORY: This monastary was built to support the
worship of the Grune gods when the people needed their help most. This is
also where all the seers and mages lived. This complex consists of the main
hall which really serves no purpose other than meditation. The inner courtyard
branches off to the church of worship and the seperate sleeping rooms. As you
move through time, you will see the destruction of this beautiful place. 
2 Mysterious Clue Rooms.
Hints: If you can't find the Blue Key, try going into the future. If you have 
a hard time reaching or even finding the Red Key, try going to the future also.
Tips: As you start the level, turn left and go into the small area to the right
of the building behind you. Look for a indentation in the far wall and press it
and go inside the compartment to find a Holoduke and Shield. In the semi-future,
go into the confession rooms and head into the right one. Now hop onto the
confession bench and walk right through the wall to find an Atomic Health.

Level 3: Grune Keep/ Author: WOLF
You find yourself near the threshold of power within the land of Grune. For 
reasons unknown, the king wanted his castle to be built in the middle of a 
forest. Maybe it was because he sought peace and refuge in the forest, or
maybe he just wanted protection. Nobody knows. But that is beside the point,
you have come here to get rid of the current ruler, The Nightmare Keeper. He
has reigned over Grune for over a century now and he is slowly expanding to
the real world. You must search through the forest to Grune Keep and get inside
to find and slay the Keeper. Be wary, the Keeper has been expecting you and 
has laid a couple traps for you. STORY: Grune Keep was built so that the royals,
who commanded and ruled over Grune had a place to stay and a place to keep
the government organized and centered. The Keep was the pinnacle of power in
Grune. The king was the ruler and his mages were his back-ups. Should he die,
the mages would choose among themselves who would be the new king. The king
also made good in satisfing his legion of recruits in case there was ever an
attack. He made an inner courtyard where the soldiers could practice training
and using weaponry. The inner chambers of the keep consisted of a forum, where
the king and his mages would reside and gossip. There was the royal dining 
hall on the second floor with royal bedrooms. Down below was the dungeon where
traitors of the government where kept, sometimes waiting for execution which
would be done elsewhere. Then there was the royal chamber where the king 
consulted the gods daily. It is now rumored that the Keeper is now residing 
there. The great library is rumored to have caved in on itself and no one can
get into it. Even if you did, probably all the books have been smashed and
ruined, but no one knows for sure.
1 Mysterious Clue Room.
Hints: If you've found the Yellow Key but you can't get back into the castle 
because of a collapsed ceiling? Well, go back to the upper part of the outer
courtyard and open the door on the east side. Go to the back of the room
and flip both switches. Now go down to the lower areas of the outer courtyard
and flip the switch on the wall by the small garden.
Tips: After exiting the cave where you found the blue key, pass the small
pond and delve into the forest once more. Shortly ahead of you will be a huge
tree trunk, yet the top of the tree is covered in foilage. Go past it and 
search the forest wall behind it and a little to the right. You'll slip into
a secret path with some Chaingun ammo. In the royal temple, if you are running
low on health and ammo when fighting the Nightmare Keeper, find this secret. 
From the door you entered the temple room, go up the stairs on your right and 
turn left. Stop midway in the shadow of the wall. Press SPACEBAR on the wall
to your left, the lower part of the wall will slide away revealing one case
of RPG ammo and one case of Devastator ammo and an Atomic Health.   

Level 4: The Nightmare/ Author: WOLF
The royal temple, the place where the King of Grune once ruled. It is now
inhabited by the Nightmare Keeper. He instructs his minions to spread death,
destruction and fear through the population from this vantage point. The 
royal temple is not just a ordinary temple, the emblazed cross on the center
dais is actually a magical mirror of sorts. It places scenes and objects 
outside the castle onto the walls of the cross, thus how the Keeper is keeping
tabs on you through your journeys in Grune. But now is the time to either
save the cosmos or aid in the destruction of it. The Keeper's plan to enter
into reality and kill the remaining gods and rule the cosmos is almost 
complete! Your job is to infiltrate his temple, solve the devious puzzle the
Keeper placed on himself so you can not find him. Once the spell is broken,
he is displaced back into the Land of Dreams ready and eager to fight you.
0 Mysterious Clue Rooms.
Hints: Depending on your actions decides what attack the Keeper will bestow
upon your puny head. :) So carefully watch what you are doing and note what
reaction you get out of the Keeper while doing it. 
Tips: There is one secret area, listed it in the above level desciption hints.

Level 5: Facility Of The Damned/ Author: WOLF (Secret Level)
The Nightmare Keeper has been secretly plotting his take over long ago. He 
needed mass amount of power to create a legion of undead Grune citizens to 
overthrow the king and his army. He and his followers secretly built this
technological monstrousity. Your job is to infiltrate the facility find the
main power source and shut it down. You must also shut down the processing
plant and go to the dream machine and destroy that and escape. STORY: Again,
this facility was built to build up the Keeper's power so that he could 
overthrow the king of Grune. The facility was designed to do three things. One
was to harness enough energy to at least get the facility going and operating.
The second was a processing plant where helpless Grune citizens were pulveriezed
and remade into Nightmare Enforcers. Third and last, was the Dream Machine. 
This was made so after conquering Grune, the Keeper would eventually merge into
reality. There he would unleash his power on the world without dreams, if
he should accomplish this, Earth and the rest of the cosmos would be doomed. 
For he would be able to control both dreams and reality. 
0 Mysterious Clue Rooms.
Hints: If you come across an area and you've pressed all the switches that
you can and still you're not going any farther, then just blow something up! :)
Tips: In the warehouse area with the cranes and the power generator, find
the grinding gear that grinds minerals and slime to create new flesh. Jump in 
and head to the back of the tank to find an Atomic Health resting on the gear.
After shutting down the power and the lights go out, hop back out and go near
the tank with the gear. A wall should have been blown open. Jump in to find 
some Chaingun and Shrinker ammo. Also flip the switch there to continue onward.

Level 6: Valley Of Despair/ Author: WOLF (Deathmatch Level)
You're in a remote part of Grune, you and other dukes are duking it out! What
else do you need to know? :) Okay, here's the story then. STORY: This valley
was very prosperous back in the day of the Great Peace. This valley was once 
the capital of the government of the king. Since the Keeper took ahold of this
place, they had to move to Grune. You'll see remaints of the earlier civilization
that once prospered here. Well, now you too can add insult to injury by 
destroying the ruins even more! ;) 
Hints: If you can't seem to find the Shrinker, try searching around the
area where the Shotgun is, you never know, you could come across an area where
it has been hastily "built". Think explosive! :)
Tips: There are a lot of sniping points where you can camp out and pick off 
other people. But in all fairness, I left your back open to attack. So be careful. 
Also, there is one suspended bridge leading to the Devastator. You can destroy it 
to make it harder for anyone else to grab the Devastator. :) There are also 
teleporters scattered throughout the area. Use them! Just be sure no one is 
on the other side waiting to gib you!

NOTES: Now, you're asking, why the heck are the aliens I kicked in Grune? Well,
Grune is a land of dreams right? The Keeper plays on your fears, he sized up 
Duke and found that Duke somewhat feared the aliens. So he decided that is 
what Duke shall face when trapped in Grune. Although the Keeper expects you
to do a good job, he doesn't expect that you'll make it to Grune Keep, or 
Facility of the Damned for that matter. So if you get to either place, you'll
have a chance to surprise him and maybe make him realize his mortality. 

MORE NOTES: There are three new items to be picked up as well. The first one 
is the Armor Shard. Each Armor Shard that is picked up will grant you 5 
armor points to your total armor count. The second item is the big mug
of beer. It won't send you to la-la land, but it will give you 10 health
points per mug of beer. The third and last item is the elusive Magic
Apple. There is only ONE in each level. Usually, they are hard to
find. Each one you find gives you 100 health points and 50 armor points. 

AND EVEN MORE NOTES: There is one new enemy and one new boss in this 
TC. 
NIGHTMARE ENFORCER: Skinny, dark demon that preys on living flesh.
Once a Grune citizen, is now a demon from imagination. The Grune population
was taken hostage and fed to the processing plants that the Keeper erected.
Through the process of pulverizing flesh with metal, these abominations
were born. They shoot Plasma Shots and Morter Bombs, very dangerous! 
Never confront one head to head, always hide and use a hit and run 
tactic. Any other tactic might lead you to a sudden death at the end
of a Plasma Shot. These things can take quite a beating before going
down, so make sure you have sufficient ammo before taking them on.
NIGHTMARE KEEPER: The mother of all battles, this demon god was born
through the imagination of others and came to power rather quickly. 
It breeds on fear and loathing and hate sustains its power. If 
no one believed in him, he would shrivel and die, however, it 
doesn't look like people will be forgetting him right now. That
is where you come in, you must destroy him and his plans to conquer
reality. He will be dead temporarily, but like any god, if believed
in, can come back. (hint, hint, hint {sequel}) You must never
face him head on, that will likely get you killed very fast. If 
you run away from him, he just might shoot you in the back with 
Plasma Shots. Never duck to avoid shots, that only makes him 
throw Morter Bombs at you. And never, never let your health drop
below 50, if it does, he might randomly shoot Shrinker Rays, 
if you get hit with one, you might as well call it quits!

======================================================================
Title                 : The Realms of Grune
Filename              : Grune.grp 
Author                : WOLF
E-mail                : eifel1@worldnet.att.net
Organization          : Dark Flame Conversions
Web Page              : None yet
Misc. Author Info     : I like to howl and socialize with my pack. :)
Other Author Info     : HIRE ME! ;)
Other Levels          : Terra.map, Shipwrek.map, RETURN Episode, Grune Pak and others.
The Story             : You wake up in a bed full of sweat. You look around
			for any sign of what was once not there. You shiver
			as you gently lay back down onto your bed sheets. You
			contemplate what the hell that dream was about. A 
			ravenous beast chasing you through a castle yelling
			threats to you about eating your soul. You can't make 
			sense of it and decide it best to sleep on it and perhaps
			go to your psychiatrist tomorrow and see if he can make any
			sense of it. 
			
			You gently relax and fall back into blissful slumber. 
			A voice comes from the heavens and whispers, "Duke, you
			must stop the Nightmare Keeper, he will eat us all. Duke,
			you must stop him before its too late, you must..." Then
			it was gone. You hear growls from behind you and you spin 
			around to face them only to see nothing there. You wonder,
			how odd. 
			
			You then realize you are not in your house anymore, you
			appear to be in some gothic dungeon. Determined to see
			what the frag is going on, you push a clip into your pistol
			where once before, there was none. As you set out to
			explore, you mumble to yourself, "Someone's gonna pay for
			ruining my beauty sleep, if its the Nightmare Keeper who is
			responsible, then let him be the first one to die!" 
			
			Welcome to Grune.

Additional Credits To : I would like to thank 3dRealms for their Shadow
			Warrior art and for making Duke Nukem 3D. I thank
			Mystique for some of the art. I would also like to 
			thank Scott who helped with Grune's inspiration. And
			NukeDukem, if you're reading this, I would like to 
			thank you. I think you know why. ;) I cannot begin to
			thank Jenna Ramsey for her wonderful MIDI files. Those
			were truly works of art, Thank you! I personally 
			like to thank Shawn Harkins and Gabe Crown for their 
			support of this TC. Your weapons and art really made 
			this TC! :) 
			
			I would like to mention the wonderful people who 
			beta-tested this TC: Shawn Harkin, Voodoo, NukeDukem, 
			Mitchell Day (aka PI!), Luis Garcia, Blake Dent 
			(aka WildFire), Justin Dent (aka The Mage!) and
			Tony Battafucio.
			
			For any one else I left out, I thank you as well. Finally
			I would like to thank my mother and father and my 
			wolf pack for being there for me.

			(p.s. If there are ANY MIDIs', art, wavs or any other
			file that the author has not been credited for, I
			am sorry and I thank you as well. :)  )
======================================================================

* Play Information *

Episode and Level #    : E2L1, E2L2, E2L3, E2L4, E2L5, E2L6
Single Player          : Yes
DukeMatch 2-8 Player   : Sort of, the Dukes and Teleporters are in there.....
Cooperative 2-8 Player : Yes, just don't go into the teleporters, or you'll ruin the fun! :)
Difficulty Settings    : Yes, all four of them (So you wimpy guys can take it easy!)
Plutonium Pak Required : Of course!
New Art                : Yes
New Music              : Yes
New Sound Effects      : Yes
New .CON Files         : Yes
Demos Replaced         : Demo1.dmo

=====================================================================

* Construction *

Base                   : All from scratch
Level Editor(s) Used   : BUILD, what else?
Art Editor(s) Used     : EDITART, what else?
Construction Time      : Too long
Known Bugs             : None. If you find any, I highly doubt it, but if you
			 do, contact eifel1@worldnet.att.net and state 
			 specifically where and what the bugs do. When the
			 Nightmare Enforcer shoots his Morter bombs, its
			 normal to see that ugly brick texture for a second
			 or two. 

* Where to get this MAP file *

File location          : Well, you have this file don't you? :)
=====================================================================

*Important Information*

Installation           : There is no installation required unless you have
			 version 1.1 and need to upgrade to 1.2. Here are the
			 instructions:
			 
			 Full 1.2 Version: Just unzip all files onto your hard
			 drive in your Duke3d Directory. There should be grgame.con,
			 gruser.con, grdefs.con, demo1.amo, grstart.bat, grundo.bat
			 and grune.grp. (along with credits.txt, interv~1.txt and 
			 grune.txt) All you have to do to start the game is double 
			 click on grstart.bat and follow the instructions from there!
			 
			 Upgrade to 1.2 Version: Unzip all files, which should be
			 new.grp, credits.txt, grune.txt, grundo.bat, grstart.bat,
			 and grinstal.bat. Once all is unzipped, double click on
			 grinstall.bat and the process of merging the old group
			 file with the new one should commence. (Note: Kextract and
			 Kgroup exe files should be in the directory as well, you can
			 find these files on your Duke3d CD-ROM) Grinstall.bat will
			 delete itself once finished. Then after the grune.grp is
			 regrouped with the new files, just double click on the 
			 grstart.bat and follow the instructions from there!
			 Note: We highly recommend you put the necessary files and
			 the grinstal.bat in a seperate directory from Duke3d before
			 commencing the upgrade process.

			 To Uninstall: Just click on grundo.bat and it will delete
			 all files regarding Grune, however some files must be 
			 removed manually. (like saved games) The batch file will
			 delete itself once finished. 

Important Notes        : Save your game alot, it could really help you. Also,
			 I made these levels so that you MUST write down clues
			 and hints. There will be one or two big puzzles in the
			 last level which can be solved by clues and hints scattered
			 throughout the first, and second levels and maybe the
			 third. This level pak finally makes you stop and look
			 around to see if you've missed something and finally
			 think! ;) (I love to make levels that strain the brain)
			 Also, there are various amounts of teleporters 
			 scattered throughout each level that can only be 
			 played through multi-play. I did this so Dukematch
			 flexibility could be achieved in these levels. I hope
			 you enjoy the time I took to make these levels also
			 deathmatch compatible.

Copyright/Permissions:

Authors MAY NOT use the GRUNE maps as a base to build additional levels.

You MAY distribute GRUNE.ZIP, provided you include this file, with
NO modifications.  You MAY distribute GRUNE.ZIP in any electronic
format (BBS,Diskette,CD,etc.) AS LONG AS you include this TXT intact and 
notify me.

You MAY NOT include any GRUNE maps in any compilation. You MAY NOT alter these 
levels in any way. (This RULES OUT the chance of a patch for GRUNE)
======================================================================


