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Title                 : Scorptank
Filename              : SCORPTNK.ZIP
Author                : Sam Harris
E-mail                : samth@ihug.co.nz
Web Page              : None yet, but I might make one soon. Try
                        http://members.xoom.com/Ug_Bum/
Misc. Author Info     : Er, I like carrotts.
Other Levels          : No other levels, I'm not all that great at levels.

Description           : One day, I was scrolling through the art tiles for
                        Duke3d, and I came across a larger, cooler pigcop
                        vehicle. I made a level and put the new tank in it,
                        but it didnt do anything. I looked at the con files
                        and found out that it had no code. My conclusion was
                        that it was an enemy that 3D Realms left unfinished.
                        I edited the art tiles, rewrote the con files, and
                        slipped in new sounds to make a much better Pigcop
                        Tank. I decided to replace the old Pigcop tank for
                        two reasons. One is that people cant realy be
                        bothered putting new enemies in their maps, and two:
                        I realy did not like the old Pigcop tank. 

                        The Scorptank is larger than the old tank, it moves
                        nearly twice as fast, has twice the hit points, has
                        much stronger bullets (new sound also) and from a
                        distance it shoots rockets and grenades through its
                        scorpion tail. It can also run you over and crush you
                        if you get too close. When it finaly blows up, It may
                        drop some RPG ammo, and the pigcop inside will ALWAYS
                        leap out, but it will be weakened by the blast.
               

Additional Credits To : 3D Realms, for making a cool game, and for some odd
                        reason, skipping out the best Pigcop vehicle of all.
        
                        Also, i'll bet my first born son that this has been 
                        done before. I haven't copied anyones idea, i've just 
                        thought up the same idea. Credit to you if you have
                        also made code for the new tank and released it. 
                          
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* Play Information *

Episode and Level #    : Whatever level contains pigcop tanks.
Single Player          : Yup
DukeMatch 2-8 Player   : I guess.
Cooperative 2-8 Player : 'spose
Difficulty Settings    : N/A
Plutonium Pak Required : Yes. Of course.
New Art                : Yes!
New Music              : No
New Sound Effects      : Yes!
New .CON Files         : Yes!
Demos Replaced         : No

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* Construction *

Base                   : Unused enemy drawn by 3D Realms
Level Editor(s) Used   : None
Art Editor(s) Used     : Editart
Construction Time      : dunno, I spent about an hour on it last night, and
                         ive done about 30 minutes worth of touchups, erm..

Known Bugs/Problems    : None, it all works pretty smoothly.

* Where to get this MAP file *

File location          : I wish someone would get rid of this field. If the
                         person is reading this, he/she has obviously already
                         downloaded it. If I finish my homepage, you'l find
                         this there.

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*Important Information*

Installation           : Just move the files into your duke3d directory,
                         if neccisary, backup your con files and tiles007.art
                         files, and play a normal game on episode four.

Important Notes        : I have nothing important to say, I'm a boring git.                                                              

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