		      
--------------------------------------------------------------------------------
	ORGANIC Ceiling Life
	Modified by Bryan W Short "Sandman"<random generate item section by
        Michael A. Palmer aka "SteamChip">.
	If you USE this code in other DUKE add-ons, please give 
	Sandman and DUKE BLITZ credit<and Steamchip@.aol.com. if code from         
	FEMCON is used>.
--------------------------------------------------------------------------------


DUKE-BLITZ ORGANTIC DOCUMENTATION
<Edited for FEMCON, additional FEMCON related comments in this format>
We are pleased to announce that the ORGANTIC (Organic Turret) creature which
3DRealms left unfinished in Duke Nukem 3D has now been brought to life in 
DUKE BLITZ-6!

Thanks to some very creative programming by SANDMAN and a few sound effects 
by WARLOCK, this beast is now fully awake and ready to kick some butt!

The creature looks as if it's meant to be a stationary, floor mounted item
but due to problems in the original code it's been turned into a ceiling 
crawler with a *heavy* (11 health point decrease) sting!<2 point sting since 
the Duke is allowed to attempt capture of this plant, though a random hit by 
a possible Octabrain type blast is in the cards>.
In order to kill this monster you MUST aim manually and hit him dead-on.
If you try to depend on auto-aim, the projectiles just fly above or below
him.  (This is with pistol/shotgun/chaingun.  Other weapons may not require
such tight aiming).

			    MAP AUTHOR'S NOTES:

The organtic creature is placed by hanging it tentacle downwards from the
ceiling.  In 3D builder mode, place the creature with the flat end against
a ceiling with tiny cylinder topknot showing, then page-up 4 times so the 
flat end sinks into the ceiling <"c" key will put the plant/creature in its 
proper position as it will appear in the game; placing it ANYWHERE on the 
floor is ok since it floats upwards towards the ceiling then moves along 
it anyway>.

Don't worry that the monster appears to be halfway buried in the ceiling,
when the map is played he'll appear to be just touching it with all of his
body showing.

The ORGANTIC will chase a player for any distance so long as he has a flat
surface to glide along.  If you wish to keep him contained in a certain
area, create a two level ceiling.  
Keep in mind the ORGANTIC seeks the highest point in the ceiling as he 
glides along. Therefore,  any indentation large enough for the monster to 
slip up into will hold him at that spot.  

Certain light fixtures or other ceiling indentations will act as barriers
and will stop him from gliding.  Creating small indentations as ceiling 
"prisons" are a good idea if you want to play the monster as a stationary 
threat.  

Try putting the ORGANTIC at the top of an elevator shaft or clinging in the
shadows of a darkened hallway.  We havn't tried him underwater, but that
might be interesting<the plant will function in the water as on land with 
one exception--it will "break surface" and glide along the ceilings in its 
new sector, though waist high gliding has been observed>.  The possiblities 
are endless.

PRECAUTIONS:

1.  The ORGANTIC will not work mounted on the floor,  He just sinks into the
    floor and doesn't move or attack< I personally did not observe this 
    behavior. The plant arose from the floor and floated upwards to the
    ceiling and to Duke>.

2.  If you do not embed the monster 4 page-ups into the ceiling when placing,
    he may be able to jump his prison walls during game play.

3.  If the monster manages to get outdoors, he floats away into the sky and
    vanishes.  This is because he seeks out the highest ceiling point he
    can find, as stated above.

4.  Watch your ceiling heights. The monster will stay at ceiling level.
    He will not descend to attack like the octa-brain does.  Therefore 
    ceiling heights are important.  If they're too high, the ORGANTIC 
    will not be able to reach and attack the player.


5.  MOST IMPORTANTLY - You must have DUKE BLITZ (6 or above) 
   <or FEMCON2.zip files>loaded when playing these maps.  Otherwise the monster 
   just hangs dead from the ceiling and you'll get missing sound file 
   errors as well.

    A good idea is to state somewhere in your map docs that you've used
    ORGANTICs and the map should be played using DUKE BLITZ-6 or above 
    <or using FEMCON2>.

ENJOY!

A FEMCON edited DUKE BLITZ-6 DOCUMENT

We hope Duke players the world over will enjoy our humble efforts.

Regards, WARLOCK (warlock@rmii.com) & SANDMAN (bshort@sni.net)

<for more information on DUKE BLITZ-6 please contact the authors WARLOCK or 
SANDMAN at their e-mail addresses.>
