Version 2.1(transporter star effect added, better lady scream)

FEM.CON readme

Prior to the Duke's unceromonious return to earth in his famous Hollywood debut, he made various arrangements with the medical cruiser "Ryan's Hope". These arrangements amounted to a supply of $20dollarbill look alike, self-adhesive "teleporter foils." Impregnated with electronic particles, these foils enable distant teleporters to lock on and beam the foil holder to activated teleporter pad. Designed as an aid to thwart street criminals( the criminal would steal the foil thinking it was money, then end up in a jail cell) foils fell out of public use because of too many practical jokes and gags(more than one cat or dog ended up being transported to police facilites). However a large supply of  foils still remained in various inventories where emergency rescue personnel among others found a use for them. And one of these others is DUKE NUKEM.
Should the Dukester run across any prisoner, any hostage, or ANYONE in need of help, all he had to do was hand them a foil, and in the wink of an eye, they would be wisked away to "Ryans Hope." There, after their cortex is scanned for insurance and bank account information, rescuees would recieve comprehensive medical attention at the hands of the finest equipped doctors and nurses in the in the Solar System. If their insurance or funding is lacking, however, they would still get a complementory free medkit and  hammock in steerage, just below the main gun battery.

Of course, because of the  alien's peculiar fascination with Earth women, the Duke will mostly end up rescuing chicks. These babes may be inside of pods, impaled, electronically implanted to dance  endlessly, or otherwise not be able to run and scream when the fur is flying,  but if rescued, "Ryan's  Hope" can  restore each to perfect health nevertheless. 

However, Dukes rescue duties does not end there. As if not to allow Duke to hog all the glory, the MARINES have fought, and continue to fight the aliens whenever there are forces available to engage them. Frequently, these marines bite off more than they can chew and guess who has to come in and clean up the mess? Now the Dukester can recover Marine casualties, teleport marine POW's out of prison cells, or finish that abortive assault marked by all the wounded marines laying around a dead BattleLord. Recovery of such marine casualties will likewise recieve "Ryan's Hope" rewards, though aliens still may not like it one bit, so watch out!!!

Additionally, the aliens have been seeding areas with the "Organtic", a highly toxic plant. Earth scientists are interested in the properties of this plant, so if encountered and recovered, there are rewards to be had! However this plant WILL reduce Duke's health to zero if he stands near it to long, so he better kill or teleport it up QUICK! More on the Organtic in the latter end of this document.

What does this mean for you the Player of Duke3d?  Prior to fem.con, every fem(babe, chick, or whatever) or doomed spacemarine you ran across were either pathetic bulletstoppers, brainless dancing flashers, suffering "killme" wimperers or all of the above! With fem.con, all this changes!!!

Now when you walk up to a fem or a wounded marine, hit the spacebar a couple of things will happen:

1. A message will flash telling you "Captive rescued and teleported away!" or "Wounded marine rescued, he'll be OK!" 
2. The fem or fem will disappear from the scene.
3. A female voice will sound, saying "bye." 

The above means that the Duke flipped a teleport foil on them and they are now instantly transported to "Ryan's Hope" sickbay, saying "bye" as they vanish! Sometimes it may take more than one spacebar hit for them to vanish, though the message and "female bye" voice still may happen. Podchicks or wounded marines or others with alien vines wrapped around them may have a slightly different message, and are too distaught for a cheery "bye," but  are rescued just the same.

4. A medkit, ammo, boots, jetpack, steroids or some other device may be left behind.

This means that in exchange for sending them customers, "Ryan's Hope" has sent you some (hopefully) useful item from their stores!

5. An alien may appear where the fem or marine just was.

The aliens have a limited teloport/lock track capability. When a fem beams out, an alien may instantly teleport in to investigate the disturbance. This generally has the unpleasant effect of bumping your incoming load of goodies from "Ryan's Hope" (damn alien bastards are gonna pay for stealing my stuff!!!).If this happens, watch out! Octabrains are easy to stomp with your boot as they are slow to respond to their new surroundings. And it IS rewarding just to kick them so hard they see their last thought. But the gattling gun Lizard and  Fatman SaucerDude aren't so easy to dispatch!!!

6. An explosion may occur, or if you are standing back far enough, a pretty orange and sparkling yellow ball may be left bouncing around. 

The aliens beamed in  a live MORTER ROUND!  The orange and sparkling yellow ball is an unexploded alien MORTER round(of course I found that out the hard way in one of my games). If you are standing close to a fem you teleported, the morter round will explode, injuring you and ketchuping other nearby fems. If you stand a little back, the round may not explode, but just bounce and lie there. If other fems got killed in the explosion, there is a chance that Octabrains and Liztroopers will appear to investigate!!!

Space marines: Similar things happen as above, a variation on the fem theme. However, if killed, aliens WILL NOT appear(a quirk of the hardcode for SPACEMARINE, I could not get it to work as for the fems). Octabrains and Commanders that investigate otherwise are harder to kill, so BACKOFF, HIDE, then let em have it!
Organtic:Similar to Spacemarine, except the plant is dangerous to Duke and is harder to kill with point weapons from medium to long range.


Unzip FEMCON21.ZIP to your DUKE3D directory. To use femgame.con, simply rename it to game.con and place it in your Duke3d directory(hide away your old game.con, file or rename it to something else). 

Then type "DUKE3D MAP FEM" (no quotes) to start the level .

Only want to check out the new con WITHOUT renaming and hiding away your original con files? Here's how(btw, start a new level or map, saved games done under a different con may use that con's parameters)!!!

CmdrKruds commandments(CmdrKrud@aol.com):
Check this out:
The  /x parameter tells duke to use an alternate game.con file.  Just use the con files: femgame.con, femdefs.con and femuser.con(place them in your Duke3d directory as before WITHOUT renaming them).  
Then type "duke3d /xfemgame.con map fem" .  Replace "fem" with any map name(if you want to play Duke3d normally without a specific map but use femcon, just type "duke3d /xfemgame". LEAVE OUT the quotation marks, of course).


Open Duke3d and play as normal, remembering that any fems you now run across you can  SAVE(you hero, you) and in return recieve a pleasant(maybe) surprise!!! 

Saved game files under another con may not respond and function only that previous con's paramters, however. New levels and  maps should not have that problem.


That's it, go for it Duke, save the chicks and bring our boys back home!!!

One other thing, STEROIDS have an extra ability, if on steroids, and if Duke's health falls below 50, the game will attempt to keep it at 50 until the steroids run out! Still, Duke's gotta watch out for close shotgun blasts and RPG explosions!!!

I included this extra to give steroids that added chutzpah I think they needed without becoming a game spoiler. Your'e still not going to walz into a room full of Octabrains and be the last one standing!!!


A gif of a less doomed looking marine has been included in this file. The idea is for Build users to have an option to include numbers of them on their levels either as prisoners, or wounded casualties from recent fire fights with the aliens and so forth. The Dukester then can enter these areas to finish the abortive assault and recover the casualties at the same time. The pallette on the marine can be changed to different colors so the enterprising builder may include varied types of marine troops. Sprinkled among them could be dead aliens to complete the effect!! The marine.gif has been included as a graphic element to be added to your tiles005.art file. 

To add the marine to your game, type this at the DOS prompt in your DUKE3D directory:

1. kextract duke3d.grp tiles005.art <enter>
2. Run editart. It should be in your Duke3d directory, 
3. Hit "g" and type in 1353. You should see the mangled SPACEMARINE from the "Deathrow" level.
4. Hit the "u" key and navigate your way to marine.gif.
5. Draw the marque around it so it completely surrounds the figure.
6. Hit <enter> on the keyboard(not keypad).
7. Voila! you now have one less doomed space marine. If the figure is cropped wrong(too tight or something), repeat steps 4-6.
8. Hit the "esc" key and save changes to your tile.
9. Open Build and fill up those jail cells with wounded Spacemarines. Its time to save the chicks AND the marines!!!

NOTE: Because of hardcoding in the game itself, you cannot put the spacemarine in any other slot except to replace the old space marine.

Ideas for using fem.con

For hostage rescue scenarios:
Since I know of no way to currently keep score of how many fems there are to rescue on a certain level, this has to be done by paper and pen. Example: Stated in the readme.txt for your level, you list13 fems and 3 marines in your *.map.  As the Duke goes through your level, he marks one off for each he has rescued, thus at the end of the level, he resues 8, the others  are not found or are killed. Each time he replays the level, he tries to rescue all 15.

For distribution of weapons and other items: 
Instead of having stuff just lying around, put fems and marines in instead. If the Duke rescues enough of them, all the stuff he needs(except access cards) will eventually be given to him. Of course it must be kept in mind that this may be offset somewhat by the random teleporting of investigating aliens or exploding morters.

For variety in custom art/maps
If other sprites are drawn and added(mothers with children, injured soldiers, men in wheel chairs, fry cooks etc) fem.con need not be limited to fems, but to others as well. This would require some alteration and inserting the new mansprites(or whatever) in place of the existing femsprites. Adding new sprites in addition to the femsprites has not worked out right in my  preleminary experiments. If anyone knows how to add new sprites and get them to behave as the existing femsprites, please let me know. I tried the SPACEMARINE on a hunch, and struck oil. Others, like LUKE, INDY and the MONK, I could not alter to rescue(game hardcoding??).

Add excitement to existing maps
Why hassle with Build, streching textures and watching your machine crash as you add and delete vertices etc? Stock marines and fems in those familiar maps instead and have a new element of excitement using fem.con!  Load your favorite maps in Build, delete weapons and item sprites and replace them with numerous marines fems! The more marines fems Duke rescues, the greater his chances of finding killer weapons to hassle aliens with!!! Adds a new challenge and may require greater discriminating use of RPGS!!!

Add a different level of activity for your present game environment.
If a level already includes a number of fems, Fem.con will give the Duke add a new element of excitement as he makes his way through levels in the commercial game,

Chuck Norris wannabe scenario
Bring our boys back home. Stab deep into alien territory and rescue wounded marines stashed away in an alien prison. Avoid the large force of BattleLords hot on your tail!

Storm the Alien Alamo scenario
Heaps of wounded spacemarines are lying around an entrance to alien complex. Recover the casualties, get weapons and ammunition. Then FINISH the job they started.

In the above situations,  the "organtic" can be added as active hostile flora  or as sentry plants or anywhere where a low ceiling is present. Remember organtic restrictions and that Duke will be injured while recieving rewards for collecting them.

Organtic for build designers

If using the organtic, keep in mind that the game initially sees the plant as if you hit the "c" key on it in Build. This means if you placed on the floor in Build,  and then run the game, you will notice that the plant is now SUNK INTO the floor, as if you pressed the "c" key in Build. If you want the plant to be seen at a precise height, place it and in 3d mode hit the "c" key. The Organtic will sink a few notches. Now use the pgup, pgdn keys to place it.  This is how it will appear in in the game. Hit the "c" key again, and now it will rise a few notches. This makes NO DIFFERENCE in the game. Whatever you do, though, the organtic will arise out of its placement, drift towards the sector ceiling and move along its surface towards Duke.  If Duke gets within a certain distance, he can hit the spacebar and capture and teleport out the organtic. However, this may take several tries all the while the organtic is attacking Duke.  Duke may instead find it easer to blow them away rather than risk collecting them(even though he might get an RPG for his efforts)! Complete rundown can be found in the Organtic.txt.

DISCLAIMER-- If fem21.con does not work properly for you, or the way you think it should or if you don't like it, or if your computer doesn't like it,  or your computer behaves in ways substandard or superstandard to its normal operating parameters, or if you DO like it and you become enstranged from your family and hoplessly addicted to Duke3d because of it, or whatever, I disavow all responsibility!!! Use Fem2.con at your own risk!!!  
See Femmap.txt for credits. See organtic.txt for credits there.
Not supported by Apogee or 3d Realms.Report bugs, fixes and other to Steamchip@aol.com
