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THIS LEVEL IS NEITHER MADE BY OR SUPPORTED BY 3D REALMS.

Never play with fire cos we burn at BLAZING TORCH

Title                 : Stadium "the second coming" (V3.00b)
Filename              : Wembly.map
Author                : Michael Chomyk
E-mail                : Mrchom@hotmail.com
Web Page              : http://come.to.thewarp
Misc. Author Info     : Co-head BLAZING torch designs.  Failed quake level designer 
                        (oh i'm crying for cake)
Other Levels          : Playpen.map, deathm2.map, bunker (unreleased)

Description           : A proper football stadium. (Here's a handy hint rename it to E3L9
                        and it replaces the oh so awful stadium)

Additional Credits To : Tom Lay for just helping out at BLAZING TORCH
                        Billy Hayes and Chris Allcock for doing some Beta work
                          
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* Play Information *

Episode and Level #    : E1L9 (E3L9???)
Single Player          : Yes
DukeMatch 2-8 Player   : Yes
Cooperative 2-8 Player : Yes
Difficulty Settings    : Not implemented
Plutonium Pak Required : No
New Art                : Yes
New Music              : No
New Sound Effects      : No
New .CON Files         : No
Demos Replaced         : No

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* Construction *

Base                   : New level from scratch
Level Editor(s) Used   : BUILD
Art Editor(s) Used     : Dukeres
Construction Time      : 8 Hours of pain and toil
Known Bugs/Problems    : None Known

* Where to get this MAP file *

File location          : e-mail me (this level was never intended for publication
                         but people interested enough to find it can have it)

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*Important Information*

Installation           : put the map and tiles 015.art in duke 3d
                         and you're gone

Important Notes        : dukeworld rulez man!
                         This map file may NOT be used as a base for others!
                         BLAZING TORCH DESIGNS reserves the right to update 
                         modify or delete this map without notice.

                         
                         Version History
                         V1.0    : Small demo crashed before save
                         V2.0-2.4: The first time proper
                         V2.5    : Fixed HOM bug and added KWIK E BURGER as well as KTIT
                         V2.6    : Added first enmies and changing rooms
                         V2.7    : Added weapons and starts
                         V2.8    : Fixed door bugs
                         V2.9    : Removed some starts (over 90 to be exact)
                         V2.91   : Project handed over for Beta testing to:
                                   Bill Hayes (outside developer (peblock2))
                                   Chris Allcock (outside developer (Chris DM series))
                                   Tom Lay (co-head at BLAZING TORCH (wo4d, playpen))
                         V2.92   : First Beta test result. Sizing and players tunnel 
                                   effect were removed plus doors were given sound when closing.
                         V2.93   : Mirrors were added and cheerlearders were resized
                         v2.94   : Mirror speech was added as were cheerleader enemy spawns
                                   minor changes to bits and pieces.
                         v2.95   : Beta returns version (minor palette and postioning changes)
                         v3.00   : fine tuning with seriously screwed sectors where the running 
                                   track had been rounded (yes that does refer to you co head)
                                   some mejor misplacement of sprites (wonder who did that?).
                         v3.00b  : Very fine tuning due to a too drastic overhaul in v3.00.
                                   2.2.1999 MJC

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