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Title                 : SiFye6a - The Unrelenting  
Author                : T. Sielaff 
E-mail                : tsielaff@ix.netcom.com 
Web Page              : http://pw1.netcom.com/~tsielaff/sifye.html

Description           : Duke docks at the Orbiting Hotel only to find that it
 			has been over-run...  Like a a hound following a 
			blood trail, he tracks the aliens toward the 
			Auto-destruct button to end this unrelenting journey
			of challenges and death. There is a rapidly building
			anxiety to this map as you go through it. You will
			find ample ammo, yet you will also find ample
			monsters!! Over 200 to be exact...  It is not a 
			walk through the park, and was difficult for me even
			though I built it.  SAVE EARLY, AND SAVE OFTEN!  
			There.  I warned you. (g)  I am tired of hearing
			people say that maps are too easy.  Use your ammo
			judiciously.  Take your time, and remember that 
			going "backwards" is sometimes a good option. To
			rush in can be fatal in this map!    
			  	 
			    

Additional Credits to : Mike Fye and his wife (the critic who watched him
			get blown away in this map several times while he	
			evidenltly cursed me quite loudly..), and of course
			3D Realms for encouraging players to have this much
			fun building maps for their game!
                          
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* Play Information *

Episode and Level #   : e1l1
Single Player         : Yes-entirely designed for this purpose! 
DukeMatch Level       : Yes-actually, it could be used for Deathmatch
			as part of it was initially being built with
			that in mind. But, it is obviously too big for
			even 8 people.. 
Difficulty Settings   : not implemented.  (geez, want it harder than it 
			already is...?  You ARE suicidal, and need help.) 

* Construction *

Base                  : New level (226k) from scratch, using Version 1.4. 
New art		      : Heck no.  Don't you hate that?    	

Editor(s) used        : heh, heh, heh,,,, 
Known Bugs            : Built on a pentium 133, and due to the size of some
			areas the frame rate slows.  But Mike runs it on a 
			486 without any noticeable problems.  

* Where to get this MAP file *

Perhaps it will get circulated, but initially it will be available
only at our homepage.

		
* Limitations *

You may distribute this map and text file if desired, or include it in any 
compilations.  However, they must remain together and therefore intact.
I welcome comments and notifications if anybody finds a bug, or something 
out of order.  Most of all, have fun dammit!  If you do enjoy this map, 
please let me know.  I do enjoy building as time permits, and would like
to know if my time is worth spending on these projects!  (Aw hell, it 
keeps me outta trouble at least..)    
  			
       

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