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Title :                 Danuta Imperial Security Base - beta release
			(from Dark Forces shareware and registered)

Filename : 		SECBASE.MAP

Author : 		Sam Pettus

E-mail : 		spettus@cswnet.com
Web Page : 		N/A

Misc. Author Info : 	Former computer systems specialist and
			freelance hacker in my younger, badder days

Other Levels :          None (There have been others, but this is the
                        first one I felt good enough to release)

Description :           The Rebel Alliance has a simple mission for
			someone -- steal the Death Star plans from a
                        heavily guarded Imperial security base.  Your
                        job is to steal 'em.  Sounds simple, huh?

Additional Credits To : My niece and nephew, Brittany and Dillon, for
			bugging the 'ell out of me during develompent
			(Can I playtest it now, Uncle Sam?  Huh?!
			Huh??!!  Is it ready for me to play now?!!!)

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* Play Information * 

Episode and Level # :   E1L8
Single Player : 	Yes
DukeMatch 2-8 Player :  Yes
Coop 2-8 Player :	Yes
Difficulty Settings : 	Yes
Plutonium Pak Req'd :   No
New Art :               No
New Music :             No
New Sound Effects :     No
New .CON Files :        No
Demos Replaced :        No

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* Construction * 

Base :                  New level from scratch (based on SECBASE.GOB
                        by the LucasArts Dark Forces Design Team)

                        Converted from SECBASE.MAP -- designed for
                        Alexi Norikov's DFDUKE conversion

Level Editor(s) Used :  BUILD 1.4

Art Editor(s) Used : 	JASC's Paint Shop Pro 4 (PCX conversion and
                        touchup) on original DFDUKE version

Construction Time : 	20-25 hours

Known Bugs :            1) Occasional remapping of monsters into other
                        floors of SecBase.  This is one of those
			notorious BUILD flaws resulting from stacked
			floors, and there's not a damn thing I can do
                        about it.

			2) You will find that some of the switches will
			activate unexpected things, and some features
			will act in non-DF ways.  I had a hell of a
			time setting up this map in BUILD (a 4-level
			building with stacked floors, no less), so some
			things like the elevator slide doors and
			switches had to go.

                        3) The second floor switch that exposes the
			rest of the first floor also closes off the
			section originally open.  This was done to
			minimize HOMs when the front power door is open.
			There is a switch inside to reverse the action
			in case your buddy accidentally traps you
			inside (hee hee hee...).

* Where to get this MAP file * 

File location : 	Available exclusively at 3D Portal
			(www.3dportal.com)

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*Important Information* 

                        This was originally designed for Alexei
                        Norikov's Dark Forces TC for Duke Nukem 3D.
                        (aka DFDuke or GOB2ART).  I have included
                        the DFDuke version for those with the TC.

                        I have NOT tested this for DukeMatch, but
                        I went ahead and put the start points in
                        there (as well as for Coop).  I'd like to
                        hear from anybody who DukeMatches this map.
                        
			I hereby give permission for anyone to hack
			or otherwise modify this level to their own
			liking, so long as you retain my name in both
			the MAP and your TXT file as the original
			author.  That's not asking a whole lot, now,
			is it?

Important Notes : 	Star Wars and Dark Forces are registered
			trademarks of Lucasfilm LTD.  This level is
			intended as an homage to the original Dark
			Forces game, and is not to be sold or
			distribution for profit by any means.

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