Playtest Checklist v1.05           By Jack Gutzler AKA: Captain Massive

1.>Constuction<:
Does the enviroment look real, sized right and so on.

2.>Affects<: 
Does every thing work properly doors explosions ect.. with no side-
affects or affecting other things on the map that should not be 
connected. 

3.>Lighting<:
Must look real have light sources proper shading and so on.

4.>Texturing<:
Is all the textures properly aligned, move when they should not or just
plain ugly, are there any missing resulting in (HOM) hall of mirrors-
affect.

5.>Sounds<:
All doors computors gears mirrors ect.. should have sounds and not just
any sound it must be realistic as possible.

6.>Sprites<:
Are there any spites that seem out of place don't work eg: exit buttons
microphones switches grate pannels moitors ect.. or are sized/spelled
incorrectly. 

7.>Monsters<:
To many, not enough, badly placed, wrong type ect.. is there an-
eliment of suprize.

8.>Respawns<:
To many, not enough, badly placed, wrong type ect.. can you see them
spawn because you should not, do the girls spawn monsters.

9.>Weapons & Ammo<:
To many, not enough, badly placed, wrong type ect.. is there struggle
and reward. 

10.>Power-Ups<:
To many, not enough, badly placed, wrong type ect.. includes heath &
items like boots, roids ect.. is it to difficult. 

11.>Bugs<:
Does it crash not work or act strange.

12.>Gameplay<:
Does it have good flow, a set path, and a decent frame rate and overall
realism. 

13.>Mood<:
Is the level fun or boring, is something missing, is it a pleasure or a
chore to play.

14.>Score<:
Is it good, bad or indifferent would you recommend it to others, how
would you rate the level.
