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Title                 : New World
Filename              : NEWWORLD.MAP
Author                : James Ferry
E-mail                : James_Ferry@classic.msn.com
Web Page              : http://members.zoom.com/HCAD
                      (if it doesn't work with the capitals, try it
                      without them, as I may have changed it by then)
Misc. Author Info     : Feel free to send me some money for this
Other Levels          : I will leave this blank for a while, I never
                        released any others of mine, and I don't know
                        of anyone else I know releasing theirs either.
Description           : This is just part of a T.C. that I am working
                        on. I am making this T.C. aswell as using my
                        own graphics engine to create a game similar
                        to the desired T.C. but with more stuff. I can
                        currently test the desired gameplay to an
                        extent using the T.C. as it is quicker than
                        reprograming my own code. It also lets other
                        people test it with out any bugs and with nice
                        speed so that I know what is good and not so
                        good in it. Unfortunatly some of the things
                        that I can't recreate using the T.C. are
                        simulated inteligence, groups or units of
                        playing characters, customizable weaponry,
                        characters and machinery, and aspects that
                        carry through the game. Advantages that using
                        a T.C. for Duke Nukem 3D over my own program
                        is that the map size is four times the size
                        of my map size, the speed is greater, and the
                        textures are able to be alot larger than the
                        ones that I can use.
                        The map is designed for Duke Match, but it is
                        still enjoyable just to wander around. Use the
                        cheat "dnkroz" if you want to live.
                        Start the game like this for a nice walk
                        around the map "duke3d -map newworld /q8".
                        This will load the game as a simulated eight
                        player Duke Match game. Then use the cheat and
                        wander around.
                        To climb ladders, walk up close to them, look
                        at their center and "use" them. The use
                        command is also known as "hit space", but you
                        might have changed it, either way, the button
                        you use to open doors with.
                        The item that replaces the holoduke is trigger
                        wire. Once you have it, you can start laying
                        it by using your "holoduke" button. It will be
                        exhausted quickly so keep moving as you lay
                        it. You should be able to run as you do this,
                        I do. I you wish to save the wire, just hit
                        the "holoduke" button to stop laying it. You
                        can drop little amounts of it at a time if you
                        wish just by quickly turning it on and off. I
                        have done this once or twice. You can stand in
                        the same place if you wish as you lay it, it
                        will just pile up in the same place.
                        Trigger wire explanation/flavour text:
                         This wire is used as anti-personnel defences,
                         similar to mines, except these are layed on
                         the ground in a line. As soon as the wire is
                         touched, all of the pellets along the wire
                         are triggered. The pellets are constructed of
                         pressure sensitive explosives. These are
                         painted red for safety purposes while in
                         storage. They are fitted with a device so
                         that they will each pellet will not arm until
                         all people are out of the detection area of
                         the wire, as they are supposed to be laid in
                         advance.
                        What trigger wire does in plain terms:
                         As it is being layed, the "pellets" apear as
                         red dots on the ground. You step on them and
                         they explode. On their own they might not be
                         the most powerful weapon, but in a nice long
                         line they make one big explosion. Lay them
                         strategically, across door ways, or better
                         yet near the tops of ladders and around
                         weapons so they act as bait. They will not
                         arm until you move away from them.
                         Unfortunatly, if you are playing multiplayer,
                         the trigger wire will not arm until they are
                         also out of range.
                        The original Rotating Guns, the green things
                        that sit there and shoot the red/orange things
                        at you like the one the aliens shoot, have
                        been changed so that they will only spin
                        occasionally, and have a high rate of fire and
                        shoot the same ammunition as the chaingun. The
                        rate of fire is roughly half that of the
                        changun. They will also last alot longer. I
                        would estimate about 100 times the amount of
                        damage, but I can't be certain. They now have
                        a "strength" value of 4000, and I think that
                        it used to be roughly 40, but I can't be
                        positive. Either way, use the cheat if you are
                        not playing multiplayer, and if you are
                        playing Duke Match then I would recommend
                        trying to avoid them and let someone else
                        worry about them. They can handle quite a
                        fair bit of damage, and at close range to
                        small groups of them, they cause a fair bit
                        of damage.
                        Anti personnel mines have been created, and
                        can be found in the grass areas. I advise
                        using hand bombs and RPG's to find them
                        though. They are camoflauged but can still be
                        recognised by the texture, the concentration
                        of the image on the sprite is not as great
                        as the surrounding grass. The mines use to
                        contain nine times the amount, and the crater
                        was more detailed, and had an indentation in
                        the ground. I was worried about the speed so
                        I cut them out and used simpler ones instead.
                        Some weapon strengths have been reduced, such
                        as the RPG and the chaingun, while the trip
                        bomb has been increased.
                        In the water storage/treatment area, I havn't
                        decided what it will be yet, jump into the
                        water, this is where I used my own editor to
                        achieve this effect. I found it originally by
                        trial an error and then by looking at the way
                        the program stores its data.
                        The water will now let you see out into the
                        area out side of the water, where as before
                        you could only see the opaque surface. I would
                        have used this effect on both sides, but if it
                        were used on both, firing an object across the
                        surface, while not aiming into the water would
                        make it skew off course. I could explain it
                        further, but put simply it is possible to
                        display sector on sector with the build engine
                        although, as I said, the projectiles may vear
                        off course. The way you display sector on
                        sector is performed by haveing the two sectors
                        spill into each other, but at the same time
                        not letting them spill into each other. It
                        could be called a bug, but it is a good one.
                        The transparent water surface in this map is
                        only simple, and it is a one way surface so
                        that it will not effect the gameplay the way
                        it would if it were two way.

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* Play Information *

Episode and Level #    : User map, ie; level 8 of episode 1
Single Player          : Yes, but not intended to be, no ending.
DukeMatch 2-8 Player   : Yes
Cooperative 2-8 Player : No
Difficulty Settings    : Yes, but set up externally.
Plutonium Pak Required : No
New Art                : Yes
New Music              : No
New Sound Effects      : No
New .CON Files         : Yes
Demos Replaced         : Yes, this was from when I first started the
                        level and I still had cameras in it. They
                        aren't there any more, and neither is the
                        detailed land mine that I stepped on in the
                        demo. That is why it is so short.

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* Construction *

Base                   : New level from scratch
Level Editors Used     : BUILD by Kenneth Silverman.
                         Build Touch by James Ferry
                                This was used for some of the fancy
                                stuff such as the see through water
                                and some other fine tuning. If it
                                wasn't for this it would have taken
                                much longer to match all of the
                                sectors.
                         I have distributed the latest version of
                         Build Touch as of the time I am typing this,
                         but there is barely any documentation, so you
                         will pretty much have to guess everything if
                         you wish to use it. The documentation that is
                         included is at a minimum.
Art Editor(s) Used     : Editart, plus some other programs to
                        manipulate images and do the ray tracing.
Construction Time      : 8 hours for map, 14 with testing
                         2 hour for CON files with testing
                         1 to 2 days for graphics work with testing
                         All of these are only estimates as I was
                         working on and off during the Nagano Winter
                         Olympics. Speaking of the Winter Olympics,
                         congratulations Zali. The graphics took a
                         while as they were constructed as three
                         demensional objects then ray traced.
Known Bugs/Problems    : You need a fast computer too run this. It
                        would have minimum requirments of an intel
                        P100. It can run on slower machines, but at
                        certain angles the frag rate can drop a bit.
                        I would still use it on a 486, but people
                        complain about the frag rate so I would
                        recommend a P133 or something just too make
                        everybody happy. If you don't have a fast
                        machine like the above, like me, run it
                        anyway, but if the frag rate seems a bit
                        slow look away. This usually happens if you
                        look directly across the map, as it is
                        pretty large.

* Where to get this MAP file *

File location          : List the places where you can download this
                         level

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*Important Information*

Installation           : Copy all of the files into your Duke Nukem 3d
                        directory. Type "nwsetup" to select the
                        desired difficulty levels and to install all
                        of the required .CON files. If you have others
                        already, back them up or something, unless you
                        are like me, just write over them. "nwstart"
                        is a small startup utility to load the map
                        for single player. You have the option of
                        using fake multiplayer if you wish. It saves
                        you typing "duke3d -map newboard /q8" for
                        a fake eight player game for example. If you
                        are playing multiplayer, make sure you all
                        have the same files on your computers, and
                        then load "newboard.map" as the user map.                        

Important Notes        : This is still incomplete, there is only one
                        map that is greatly cut down, the graphics
                        are incomplete, and the CON files are only
                        minimal. If I do complete it, this will all
                        be completed, except for maybe the map as
                        the frag rate was alot lower before I cut down
                        the detail in the map.

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