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Title                 : NIGHT RIDE (modified from my Car Chase map)
Author                : Larry Turner Jr. (Wamplet)
E-mail                : lturner@bayou.uh.edu
Web Page              : None
Date                  : Sunday , 1996
This ZIP file includes: NITERIDE.MAP - Plutonium/Atomic Version V1.4+
			NITERIDE.TXT - This file.
			NITRIDE3.MAP - Same map for Duke3d V1.3

    ***IMPORTANT*** If you downloaded my CARCHASE.ZIP file (an older map) 
		    there are several versions. The maps with numbers at
		    the end of the file tell u what version of Duke3d it
		    works with. If there ain't a number at the end of the 
		    filename, It's for Plutonium Pak/Atomic Pak. -SORRY..:)

To Run this Level     : Type   DUKE3D -MAP NITERIDE.MAP
			or Load the level from the SETUP
			
Description           : SINGLE PLAYER OR DUKEMATCH THAT TAKES PLACE ON CARS!
			THREE CARS, ONE FLYING SHIP WITH A TRANSPORTER, A 
			LITTLE BIT OF ROAD IN BETWEEN, AND A COUPLE OF NICE 
			SURPRISES. GO BELOW CREDITS TO READ STORY........:)
			It looks like a ride at night time in the country.

Additional Credits to : Me. My dead Hamster (Wamp). Jessica (my girlfriend)  
			for letting me get off the phone to build this level. 
			Wamplet, my new "wamp" (hamster). Gonzo my Dukematch
			partner.
			
			"Silent-Wolf" for rerouting my idea from a train to 
			this.
		       
			* Jean Marc LABAL. I used his map BOAT.MAP to figure
			 out how to get the road to kill you, if you fell in
			 the street. 
		       
		       *The author of a level with big-rig trucks--I copied
			his way of making windshields and car windows.
		
		       
		       *The author of a level with a cop car (Park.map)???  
			IT was something with a park in it. I figured out how
			the ceiling of the car was made (a flattened sprite).
			
		       * "GONZO" (John Gonzales) for telling me to modify the
		       old carchase map to this version. 
		       He also suggested to me to make one of the cars a 2-way
		       train, but the conveyor belt sector (the street) would
		       snatch the LOCATOR SPRITES. The car would not move.
		       
		       *YOU, the reader and the player.
		       
		       *Anyone else that feels offended that I did not include
			their name in here. 

STORY:          OKAY, Here is what you've been waiting for as you have been 
		frantically downloading file after file from ELITEGAMES, or
		the nearest Duke3d archive.

		Dukey-Boy just finished pillaging the motel, where Machine
		Gun Willie (A BLACK LIZARD) and MR. Blop (A Houston Crime
		Boss) were literally mowed down by a white male, measuring
		5'11", blue eyes, blond hair, blue clothes(YES, YOU DID IT).
		Anyway, when Duke was in the ghetto doing his last mission, 
		he was carjacked.(REMEMBER in MOB_BUST.MAP?) The poor Pontiac
		Fiero, was missing the tires, rims, spoiler, radio, fuzzy 
		dice, and was left with an empty tank.

		Duke, being fairly pissed, opened a can of whoop-ass on
		the little alien that totaled the car. In the process, Duke
		repeatedly raped the alien with his foot, and took off with a
		brand new WAMPLET NAVIGATOR space ship.

		No more than a block, did young Duke travel, when some 
		farm-boy aliens in a beat up pick-up truck, and that little 
		alien that you sexually assaulted, in you repainted Fiero.
		Sidebar:  Don't ask me how the alien fixed the Fiero so fast.
		Anyhow, there's a gold Fiero and a crappy truck with yokels 
		and hired immigrants in the back.
		
		A missle comes piercing into the rear of "your" brand new 
		ship. You go to the back to inspect the damage.....It's
		from another car!! Where did that Blue Porsche come from??
		It's gotta be Machine Gun Willie's ride, but you killed him,
		in MOB_BUST with MR. Blop, OR DID YOU????

		You peer out to the LEFT at the Porsche. YES! It's Machine Gun 
		Willie and his brother being chauffured by some illegal 
		immigrants. You look back to you supply shelves and know that 
		you better use your stock wisely. 
		
		YOUR MISSION: 
		1.  DESTROY MACHINE GUN WILLIE, ONCE AND FOR ALL!!!
		2.  Kill the Fiero thief.
		3.  Kill those slack-jawed yokels and their hired hands.
		4.  Don't get raped by those alien Homosexual murderers!!!

Other Levels by me    : ROSWELL, PIRATES, AHOOD, WESTTOWN, IGLOO, and   
			MOB_BUST. I have several others, but I think the frame 
			rates suck unless you have a Pentium, so I chose not 
			to upload them. One is a deer hunting level with a 
			forest made of sectors. I've made two or three 
			houselevels, and I made a replica of OfficeMax.
			
==============================================================================

* Play Information *

Episode and Level #   : It's a User Map!!!!
Single Player         : YES!!!!! Just jump onto the street and play the level  
			over and over again to watch the aliens get killed,
			since there is no EXIT BUTTON.
Cooperative Play      : Yes!
DukeMatch Level       : Yes!  ALOT Faster if you play without Monsters.
Difficulty Settings   : VERY....???......:)
FrameRate             : 30 to 80, Mostly around 40 though on my Pentium 120

* Construction *

Time                  : 1 day (about 6 hours)
			Bout 3 Hours for Basic construction, texture, and 
			sprite placement. 2 hours for TESTING. 1 or 2 hours
			for making this text file, while eating.

Base                  : Actually, I wanted to make a train like Level 3 in
			BLOOD. Instead, I changed my idea, when I was 
			helping a person on the net about making a level about 
			a convoy. I based my level off of his idea and the train 
			level in BLOOD. I don't know if Silent-Wolf's CONVOY 
			level is out yet, but  check his site out to find 
			if it's ready at:
			
			  http://www.dancris.com/~nitehawk 
			
			For anyone who does not understand the way my map
			works, It is a conveyor belt. The cars don't move.
			They are not subways or oneway trains. Look in BUILD
			or contact me for help on making this type of level.

		      
			
			
Editor(s) used        : C++....;)

Known Bugs            : ZERO...AND YES YOU WILL GET SQUASHED LIKE ONE, IF  
			YOU TUMBLE ONTO THE STREET.....;)

* Where to get this MAP file *  
				 
FTP sites:   

BBS numbers:

Other:     http://www.elitegames.com        

If you modify this level AND Distribute it, ALL I ASK IS THAT U GIVE ME CREDIT 
FOR CREATING THE LEVEL. If you feel that something is missing or there is too
much, open it up in Build and make it the way you want to.


SECRETS AND TIPS SECTION
==============================================================================
You will now be REWARDED for reading my text file. You probably skipped most 
of it anyway.


This Tips Section will be divided into three parts:

	  1 Single Play Strategy. 
	  2 DukeMatch.
	  3 Secrets and Special Features.
	  4.COOP.

1. SECRETS AND SPECIAL FEATURES

    You can BEAM down from Duke's ship,by running to the front portion of the
    ship inside. NOTE: It's not a TELEPORTER. IT'S an unblockable sprite that
    you can go in and out.

    U can play the radio in the Fiero (Gold car) just like in MOB_BUST.MAP.

2. SINGLE PLAY STRATEGY
	STEP 1: Blast the crap out of the aliens, and watch them meet their
		Roadkill death.
	STEP 2: Blow up the glass on all the cars.
	STEP 3: Kill yourself.
	STEP 4: Repeat STEP 1.

3. DUKEMATCH STRATEGIES
	Rule #1: Starting in the ship is a HUGE advantage....:)
	Rule #2: Buy a teddy-bear hamster.
	Rule #3: Suicides are always an option.
	Rule #4: Use a bullet weapon for people who hop cars.
	Rule #5: Use the missle weapons for those who "listen to the radio."
		 (Campers in a car/truck)

4.COOP PLAY
	1. There ain't much room to kill with a buddy.
	2. And the enemies die with in the first minute, unless you camp.
	3. So treat it like a single player game, have a buddy beam down 
	   to fight, while you snipe, or hell, Just both or all of ya'll
	   beam down and let all hell break loose.

Sorry bout the length, but I hate TXT files without GOOD descriptions.

Thanks for Reading or Skimming this Text file......:)

