
======================================================================
Title                 : Mayhem6.map
Author                : Kel Wu
E-mail                : killak7g@aol.com
Web Page              : none

Description           : Basically, a huge-ass level with monsters and nice
                        special effects.  I guess the story is Duke is in 
                        some place and he has to defeat the badguys. There
                        you go.  Anyways, this is a great highly explosive
                        and action-oriented level.  It has falling buildings,
                        alot of explosions, sector stretching, subway trains,
                        and a swimming pool.  It also has switches on the 
                        wall where you can activate huge explosions which  
                        would be great for Dukematch. As you reach the end, 
                        you go into this museum-like place and all the 
                        enemies are trapped(sort of) in cells and there are
                        switches by each monster that allow you to blow them
                        up. This doesn't always work. I added some places 
                        where you can hide in and monitor your opponents.
        		Very cool.  You can just pop out and shoot them, or
    			you can blow them up with a switch on the wall. This
                        map also supports Cooperative play as well as single
                        player. A lot of work was put into this but I had fun.  
                        I finally fixed the dukematch problems and it is now 
			working.  This level requires a pretty fast computer 
			to run it in multiplayer without the choppiness.  It
			was tested on a Pentium 75mhz and some choppiness
			still occurred during gameplay.
 

Additional Credits to : 3drealms for including the build engine with Duke3d
and Trunks2121 for ideas.
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* Play Information *

Episode and Level #   : none
Single Player         : Yes
DukeMatch Level       : Yes, along with cooperative
Difficulty Settings   : uh, yeah, whatever

* Construction *

Base                  : New level from scratch
Editor(s) used        : Build 
Known Bugs            : Some parallaxing problems but they don't affect game-
                        play. Sometimes the monsters on the subway trains 
			kind of go in and out of the train.

* Where to get this MAP file *


World Wide Web: gmoser@gramercy.ios.com
                mike@bayserve.net
                yeagers@www.erols.com
                ftp.cdrom.com
                head2head.com
                sang-drax@geocities.com

Aol: Keyword: 3drealms

Email: killak7g@aol.com  
       

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Authors may Not use this as a base for their own levels or use it as an add-
on to their level.