Sorry for not using the usual template, but this should do as well.
This zip-file contains the three dukematch-levels i've made:

-cc.map (My first level, It's looks great but it won't run verry well on a 486
based computer except for the 320*200 graphics mode. You'll need four to five players
for this level because it's quite large) It's a large (very) appartment with lots of rooms
,switches, doors (all working well) and large underwater space.

-rj&cob.map (Second level, Less detailed then cc.map but it plays very well, i used a
lot of sector-over-sectors so it plays like as you were in a real building. It has only a few
doors so you can run more easily and no light-switches. I never use the things when i'm playing
a dukematch-game. this level is made for two to four players)
It's an abandoned factory that i used to own with my sparring partner Rudi.
It has three levels build on top of eachother, a conveyor belt
between two levels , and lots of elevators and spaces to hide or set traps.

-rj&coa.map (Third level, same detail-level as rj&cob.map but this one comes with
it's own artfiles tiles0014.art and tiles 0015.art. Ideal for two to four players)
It's a rehab centre , we started when our factory went bust. A lot of sector over sector
, nice explosions and lots of places to hide, wait or set traps. The weapons are a
bit harder to obtain than in rj&cob, but this forces you to move around a bit, witch
makes the game more fun.



I've tested all levels over and over again and they should work fine. All levels
are shaded and are well detailed. I used 'build' to make them (what else) and you
can do with them what you want  as long as you include this text file.

ZJADIED (Zjadied@pi.net)



