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THIS LEVEL IS NEITHER MADE BY OR SUPPORTED BY 3D REALMS. I WISH IT WERE THOUGH:)

Title                 : Duke, the Infiltrator
Filename              : mission1.map
Author                : Daniel "Shambler" Ewald
E-mail                : webmaster@shamblers.findhere.com
Web Page              : The Cave of the Shambler, http://shamblers.findhere.com
Misc. Author Info     : Addicted to Duke, art, HardtranceMania and chatting
Other Levels          : My room(room.map, very fun and detailed level), St.
                        Duke's Hospital(hospital.map, my first map, lacks 
                        detail, but is very playable), Sitting in space
                        (sitting.map, my third and the next best so far. Good
                        detail, few errors, nice effects and very hard)

Description           : You've just been called by the Ministre of Justice with
                        an important mission for the goverment.
                        Spies report an alien hideout in an old nuclear waste
                        disposal facility. With their kidnapping and sacrificing
                        rituals the aliens are starting to be a pain in the Gov's
                        behind. Your job is to find and infiltrate the aliens'
                        Altar of sacrifice within the facility, well hidden, and
                        stay clear of guards and nuclear waste which has melted 
                        down most of the facility. You arm yourself with your
                        faithful Soccomb 9mm and crawl into the facility through
                        the old ventilation system. Good luck, Duke! Show those 
                        alien bastards who's boss!

                        -An overall quite large level, with many tight and action-
                        filled areas. Many enemies and not so much ammo demands a
                        skilled player to solve the shooting. However, there are 
                        many secret bonuses to be found throughout the level, so 
                        keep looking. Atomic Health can be found almost in every
                        "new" part of the level. 
                        -Features results of hours with correct-tiling and detail-
                        making, there's plenty to look at! Look for nice light 
                        and shadow effects! I've been active on the ambient sound
                        part on this map too. Nuclear atmosphere! Be sure to fetch
                        the red keycard in the guard's tower...and a couple of 
                        boots! Use those pipebombs wisely! And watch out for 
                        Commanders! 

Additional Credits To : -3D Realms; for this great game and editor(takes some time
                        to learn it, though! Thanks, Jonah Bishop, for a great
                        Build-guide! You've made Build easy!)
                        -My brother David for ideas and playtesting. 
                        -Playtesters:
                          
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* Play Information *

Episode and Level #    : Plays as e1l0.map, with Hollywood Holocaust as the
                         next level. This fits the level perfect, as HH's
                         beginning matches this level's ending.
                         Rename it e1l1.map for it to be the first level,
                         or rename it e3l9.map for it to be the last. Or just
                         do it the easy way and select it from setup. Or type
                         DUKE3D -MAP MISSION1.MAP from the Duke3D directory 
                         in DOS.
Single Player          : Yes!
DukeMatch 2-8 Player   : No
Cooperative 2-8 Player : Yes!
Difficulty Settings    : Not implemented
Plutonium Pak Required : No
New Art                : No
New Music              : Yes! Dethtoll.mid is replaced for the better!
New Sound Effects      : No
New .CON Files         : No
Demos Replaced         : No

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* Construction *

Base                   : From scratch. I have a certain pride, you know.
Level Editor(s) Used   : BUILD(duh)
Art Editor(s) Used     : None
Construction Time      : Not all to long. About a sector per day:)
Known Bugs/Problems    : -Many sector overlaps can sometimes result in
                         an enemy disappearing and turning up elsewhere.
                         This usually doesn't happen if you kill 'em all,
                         though(you might find a corpse in a different
                         place after you killed it) :)
                         -A bit glitchy mirror(aren't they always)
                         Other reports goes by mail!

* Where to get this MAP file *

File location          : My homepage only! If I haven't bothered uploading it
                         on Dukeworld, though. I probably have.
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*Important Information*

Installation           : Same as always. Unzip to your local Duke3D directory
                         and do as described above(under Episode and Level #)
                         Get Winzip at: http://www.winzip.com

Important Notes        : I would like to thank you for downloading this. If you 
                         like it, I would greatly appreciate an e-mail with you
                         mentioning so. Keeps me going making new levels. I don't
                         know if any of you guys at 3D Realms who made this great
                         game will ever play this level, but if you do, and you
                         like it, please tell, I'd be proud:) Hail LeveLord!!

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