================================Author Info===================================

Title                   :  HOOKEM.MAP

Author                  :  Charlie Wiederhold
                           Author of software such as:
                              EditCON, DOSRTS Maker, Episoder, Runduke
                           Level reviewer for TEN FileFactory - DukeMaps
                           Maintainer of the old WiederWeb RTS Archive
                           {* Soon to be back up, at a new location! Keep
                              your eyes peeled for the greatest RTS Archive
                              to be alive again! *}
                           Programmer - Sunstorm Interactive Inc.

Email Address           :  wieder@cs.utexas.edu

Description             :  Brand new concept in Deathmatch play. This level
                           actually started out as an experiement, and I
                           really hated it the whole time I was designing it.
                           But, I played it, and completely changed my opinion.
                           It has a rather high learning curve, but once you
                           learn where everything is, let the fragging begin.
                           The location is based on two space stations, almost
                           identical in design. Four floors per station, with
                           a cross design for the floor makes for lots of area
                           to cover. The plus side to it, is the mode of
                           transport, teleporters connecting each floor to all
                           the other 7. Thus making tons of escape and chasing
                           routes. When you enter the level, you may say "Is
                           this really all there is?", but play it, and I
                           promise you will be addicted. One of my play testers
                           commented on how addictive it was, and trust me
                           when I say you will think the same. Great design
                           for play on TEN and on a network. Enough talk, just
                           play the level, and that should convince you this
                           is the absolute ultimate in Duke match play. There
                           is no other level out there more suited for it. Oh
                           yeah, did I mention it happens to look great too?
                           Enough bragging... lets play some DUKE!

                           PS, For some fun try firing a few rockets into the
                           teleporters... try to predict where they will end!
                           Hopefully... in your enemies face... heh heh!

                           PPS, See if you can find why in the world I named
                           this level HOOKEM... kudos to you if you can find
                           out... heh.

Files included          :  HOOKEM.MAP - The level to play
                           HOOKEM.TXT - This authorship file

Additional Credits to   :  Andrew, Peter, and Daniel for helping me play test
                           it, and getting blown up so much... heh!
                           Robert Travis, for offering suggestions, and his
                           wonderful examples in AnslemX and BETATWO levels.
                           To all these guys cause they great friends.

Other levels I've made  :  PNTBALL.MAP - The original of my collection.
                           PNTBALL2.MAP - The spiced up version I made for the
                             TEN level design contest. A hot number, get it!     
                           RODEO1A.MAP - Designed for the Duke Nukem 3D
                             Rodeo Shootout. I was contracted to create a
                             level designed around an 8 player network game.
                             Thus, the result.
                           RODEO1B.MAP - The fixed up version of the RODEO1A
                             level, used ni the second Rodeo Shootout. Fixed
                             framrate problems, as well as made it all around
                             better.

==============================================================================

** Play Information **
										  
Level #                 : User Map
Single Player           : Not implemented
Cooperative 2-8 Player  : Not implemented
Dukematch 2-8 Player    : Yes
Difficulty Settings     : No
Monsters                : No
New Graphics            : No
New Music               : No
New Sound FX            : No
Demos Replaced          : None

** Build Information ** 

Base                    : From scratch
Build time              : Oh, somewhere just over a week.
Editors used            : BUILD.EXE
Known Bugs              : None 

** Copyright / Permissions **

Authors MAY use HOOKEM.MAP as a base to build additional levels.
BUT!!! You MUST give me a lot of credit for the base and original
idea.

You MAY distribute HOOKEM.MAP, provided you include this file, with
no modifications.  You may distribute HOOKEM.MAP in any electronic
format (BBS,Diskette,CD,etc.) as long as you include this TXT intact.

You MAY include HOOKEM.MAP in any compilation. You may not alter the level 
in any way except the minor change of the MAP number.
