Now for some background information!!!


The Hitchhiker's Guide to the Galaxy is a book, written by Douglas Adams 
who currently lives in Great Britain.  He has written five in the HHG 
series, The Hitchhiker's Guide to the Galaxy, The Restaurant at the End 
of the Universe, Life, the Universe and Everything, So Long, and thanks 
for all the Fish and Mostly Harmless.

But let's not let him be known just for his sci-fi/comedy works, he's also 
written Dirk Gently's Holistic Detective Agency and The Long Dark Tea-Time 
of the Soul, which are Sci-fi/comedy/mysteries.  Then he wrote the Meaning 
of Liff and The Deeper " books which were dictionaries of words that don't 
exist yet.  The nearly comidic but mostly serious Last Chance to See, 
which he wrote with Mark Carwardine.

Now on to info about the level.



For best picture quality, set the Gamma Correction (F11) to the lowest 
level (1)



Some jokes:

Have you looked behind the Maintenance door in the furnace room. (clipping)
Have you flipped the big red button in Airlock 1.
Look at the last room to you right near the front, there's the map.
Hagra biscuit machine, they taste bad though.
Have you listen to the speech at the beginning of the level.
Listen to the door sounds, cool.
Climb onto the poetry chairs, ouch.
Look behind the OJ car chase in the security section.
Look in the dining hall and the Kitchen, boy, those guys like flesh.
Look in the toilet, there are two jokes.
Look in the first open cell, that guy's been there a long time.
Look in the cell with the dancing girls, girls are disgusting.
I like the no-where-to-go maintenance hatches.
The jokes in the air vents (read them for yourself)
Try shooting a RPG into the Out-Of-Order teleport, it comes screaming out.



Error's (not my fault)
-------

Don't shoot while moving through the 1-way mirror in the cell block, you 
might find yourself inside a wall.

Some walls I made into breakable lights, then changed them to something
else (like on the bridge, they used to be lights, then I changed
them to slime, but if you shoot at a wall I didn't delete and redo, (because
of the PAGE GRANUAL LIMIT), such as the wall above the polarity button
will still spawn broken glass when hit with an explosion. Any ideas?

Any crashes.  :)
                                                 


Credits
-------

I give credit were credit is due, and it's due now.  
There's general credit to all these mentioned in the other TXT file, but 
specifically, Klaus helped me with the Paralaxing skies.  My brother, Ian, 
gave me the idea's for the furnace and the cell block.



Help needed!!!
--------------

I need help with the following  problems:

- When I have a reactor explode in a level, all the C-9 explosions (remote) 
  don't seem to work.
- Shooting red switches with rifles.
- Get around all those damned PAGE GRANULAR LIMIT errors.
- The stupid fantom line in front of the hallway door.





Some fun explanations:
=======================




The 1-way mirror
----------------

You know how in medical installations, or research laboratories there
are one way mirrors.  Mirrors that have a reflection side, and the
other side is transparent.  Well, originally in the cell block, I just
used a masked wall, and the texture being the shiny metal like the one
I used as the floor in the airlocks.

Then we (we being myself and my brother) had thought of using an animation 
of the hallway, (such as the one on the other side of the mirror) as on the
front, pretending that there was a reflection there.  But as there wouldn't
be a duke in the hallway, nor would anything else be moving except for the
blue light throbs.  So then my brother suggested I actually do everything 
to make a worrying mirror, but don't block it, then the mirror room (room 
behind the mirror) would be the security office.  You wouldn't believe all 
the HOM's I got with this.  Then I decided to make a teleporter in front 
of the mirror, to teleport you to the room, and visa-versa.  But to make 
a proper mirror room, I had to push then whole right side of my map down, 
making the airduck really long as it had to connect to the room behind the 
security office.   The now really long tunnel posed a really good joke, 
(also thought of by my brother) "Size only counts when your crawling around
inside the thing!"  Also, but this being my idea, the Hidden Weapon 
Inc. at then end.



The Mine Field
--------------

Extremely easy on paper, impossible in Build.  The main problems were:

1.  I high-tag for each C-9
2.  A touchplate and Masterswitch for each tile.
3.  Not yet knowing that by pressing Shift, I could copy sprites.

But still, I made the mine field, and it works.  Another cruel trick 
employed was the fact that you can only touch a certain type of tile for 
a c-9 not to go off, and instead spawn pig-cops.  My brother was hopping 
around frantic trying to see which tiles did nothing.



The Hallway
-----------

The door, out of the airlock section to the fan hallway.  If you look at it
in Build you will see at least one line of each red two-sided wall. If you 
move them you will see another under it, but if you move it it will screw 
up, and I can see to get rid of it.  If I try it sees to connect with a 
sector half a map away.  If I leave it alone, it leaves me alone.  





The third Teleporter
--------------------

Read the sign, we warned you.




The Furnace
-----------

You may experience slowdown when inside the furnace.  There's over 100 
sprites in one small little room.  And as for what's on the desk, I'd
just like to say that it was my brothers idea, and don't try tracking on 
the puddle as it won't work.  And only enter the furnace if you're strong
of mind.

All the furnace was before my brother was a hole with a fire and a Jetpack
at the bottom.



----------------------------------------------------------------------------



Oh well, I guess that's it.

S.B.H.

