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                              SPOILER ALERT!!!
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1.0  A Walkthrough for FOUNTAIN.MAP
1.1  The City
1.2  The Pond
1.3  The Hole in the Roof
1.4  The City
1.5  Mama Chin's (Bar/Restaraunt Area)
1.6  The City
1.7  The Mothership

2.0  A List of Hidden Areas in FOUNTAIN.MAP
2.1  Mama Chin's
2.1a The Stage
2.1b The Bar
2.1c The Men's Room 

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This document is copyright 1996 John N. Daily. All Trademarks/Logos 
mentioned within are registered and/or owned by their respective parties: 
3DRealms, Apogee.
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1.0   A Walkthrough for FOUNTAIN.MAP
       If you've played this .MAP, then you should be sure of at least one 
       thing: the city is BIG. If you do nothing else, make yourself 
       familiar with its layout. There are only 4 alien troopers and 2 
       pigcops, so it shouldn't be too difficult. The better you know the 
       city portion of the map, the easier it will be for you to understand 
       this FAQ.

1.1  The City
       At the start of the game, there will be a shotgun in front of you. 
       Grab it. Ignore the Pigcop on the trolley/cab for now; turn right and
       go all the way to the end. Go around the gray/black building on your 
       left, and you'll find a trashcan with shotgun ammo in it. On the 
       other side is another clip. Grab that, too; you're going to need it 
       soon. If you're not sure of where I mean, check out this pathetic 
       overhead ASCII art:

                |
                |  0
                |__________________________________________
                                                          |
                                                          |
                                                          |
                                                          |
                                                          |
                                                          |
                ___________________________________________
                |
                |  0
                |                 (0's are Shotgun Ammo)



        There are other clips in the city; check any alleys. Finish off the
        the troopers and pigcops, using the fountains in the pond to life
        up when you need to.

1.2   The Pond
        While you were searching for ammo and fragging some alien butt, I'm
        sure you noticed "Command Central": The three color-coded access
        pads across from the pond, right? Then let's go get that first key 
        card. Dive into the pond. There are several Octabrains in here...but 
        there's also a Devastator. I find it easiest to dive all the way to
        the bottom and grab the devastator, ammo, and oxygen tank. Then just
        blow 'em away easily (keep your distance though; remember, the blast
        will damage you, too)! Now take a look around. You'll see three
        pillars and, on either side, two transporters. Go into one of the 
        transporters. It doesn't matter which one; they both lead to the 
        same place. Now grab the key card, enter a transporter, and come up
        for air! Place the blue key card in the access pad. Hmmm...it 
        clicked, but now what? Maybe you should dive back in for a swim... 
        The three pillars should have descended into the floor of the pond,
        revealing three more transporter pads. From left to right, let's
        call them 1, 2, 3, 4, and 5. Now you already know that 1 and 5 lead
        to the apartment above the pond, right? Ok, then go check out the
        rest. You should probably do them in this order: 4, 3, and then 2.
        The reason is that the roof that number 2 leads to holds a nasty
        little surprise in the form of a hole...and you're going to want to
        stock up on the weapons that are on the other roofs that 3 and 4
        lead to.   

1.3   The Hole in the Roof
        The first part of this section is easy to explain, but not easy to
        do: survive. You can help to ensure your survival by grabbing that
        handy-dandy RPG behind you after you fall through the hole.
        I'm sure you've realized that this hallway only stays
        peaceful until you reach the end of it. Once you get to a certain 
        point, the wall in front of you explodes open - don't keep walking!
        As you face this new opening, to your left is a Medical Kit, and to
        your right is a box of RPG ammo. As soon as the wall explodes, 
        you'll hear the raspy voices of two Commanders on the other side.
        One will come out after you, the other one you'll either have to 
        entice out, or go in after him. Once they're out of the way, enter 
        the room. Grab the twin Health Atoms on the way through the hole.
        Grab the box of pipe bombs on top of the alien computer. Watch out
        for the crushing ceiling! Toss one under the left wall of
        the crusher (you'll see the crack) and blow it open. There is *no*
        way to turn off the force field to get to the MiniBoss; the hole you
        blew open is the only way. Go into the hole. Timing the entrance
        is crucial, but possible *every* time with ease, once you get the 
        rhythm down. If it's too dark in here, click the <TAB> key once for
        your automap - it'll give you a sense of direction. You'll come to a
        dead end in the tunnel. Actually, it's a door. Just open it when 
        you're ready to fight. Kill the MiniBoss, grab the red keycard and
        find the two arrows on the floor. Walk between them.

1.4   The City
        Those Alien Bastards (tm) are starting to mess with your head, eh?
        No matter; this is where you needed to go anyway, right? Place the
        red key card in the Access Panel. Enjoy the devastation you've just
        created...but don't forget to kill off the troopers that have 
        appeared while you were watching the explosions go off! Head for the
        explosions. You've just destroyed the building that was in front of
        you at the start of the game. Hop up and kill off any Troopers and 
        Captains in the area. Oh yeah...there are two more Commanders, too. 
        If you need help, you'll find a box of RPG ammo behind the concrete
        at the far end of the building (what's left of it). You'll also see
        a transporter pad. Go on in.

1.5   Mama Chin's (Bar/Restaraunt Area)
        Pretty quiet here, but that camera at the end of the street says
        you're being watched. To your right is a set of four dipswitches.
        To gain access, you need to turn on (from the left) switches 1 and
        3. Now press under the red hand to open the door. Walk in, but 
        remember that they don't like people who haven't received an
        invitation. In the entrance, grab the shotgun ammo on top of the 
        phone, and the pistol clip behind the manager's station. Check out 
        the view in the security monitor, if you'd like. Flip on the light 
        switch and walk up the stairs. I'm going to tell you only what you
        *need* to do in this section. Walk to your right (towards the stage)
        until the bad guys appear (4 troopers behind you, and 3 pigcops to 
        your right). Follow the hall to the right. There should be a set of
        double doors on your left. Open them and take out the 2 Lizardman 
        chefs and the Lizardman dish washer. Walk in, listen to the glorious
        explosion, and hit the light switch on the left wall just inside
        the door. Grab the Health Atom on the grill. Open the Meat Locker.
        Take out the two remaining Lizardmen; time the explosions and run 
        through the locker, grabbing the yellow key card and jumping through
        the hole. Take the transporter back to the city.
            NOTE: There are two bathrooms, the bar, and the piano stage left
                  to explore in Mama Chin's. Check 'em out; there's *tons*
                  of things to do in here!

1.6   The City
        Those aliens are messing with your mind again, huh? Make your way 
        back to "Command Central" and insert the yellow key card into the 
        Access Pad. You'll have to do a 180 degree spin (<BACKSPACE> key)
        to enjoy the small earthquake you've just created...not to mention 
        those new Commanders that want a piece of you. Finish them off, as
        well as the Troopers on the ledge (behind the fault line). Run into
        the pits created by the quake, grab the jetpack and fly onto the 
        ledge where the Troopers were. Take the transporter you'll find at
        the end of the ledge.

1.7   The Mothership
        That's it! You've done it, Duke! Now take your time getting to the 
        Nuke Button; check out the view through the window...hang out for
        a while...a new mission briefing will be coming through shortly...
        <GRIN>

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                             SPOILER ALERT!!!
========================================================================

2.0   A List of Hidden Areas in FOUNTAIN.MAP

2.1   Mama Chin's
        
2.1a  The Stage
        Stepping onto the Stage will open a door behind the piano bench,
        revealing a room with 2 small health packs and 5 Trooper Captains.
        
        "Sitting" at the Piano and "playing" it (squat in front of it and 
        press your 'use' key - usually the space bar)
        will open a door to the left of the piano, revealing a room with a
        FreezeRay, two ammo packs for it and two Lizardmen.

2.1b  The Bar
        "Playing" the video game (press your 'use' key in front of it) will
        open a panel in the wall to your left. Running FAST will get you 
        the Holoduke that's inside.

        Go behind the bar and press the button that's back there - a shotgun
        will fall onto the bar.

        On the top tier (where all the bottles are behind the bar) in the
        middle is a bottle of Steroids.

2.1c  The Men's Room
        Walk through the broken mirror to find a Health Kit and a box of 
        Pipe Bombs. 

        BEYOND the broken mirror is *ANOTHER* hidden room! The wall behind
        the broken mirror where you got the stuff above is actually a door -
        just open it. Toss in a pipe bomb to destroy the trip wires inside
        (there's four of them, so be careful), then walk in and grab the
        Devastator, 2 boxes of ammo and Armor.


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                                FOUNTAINS
                             To Be Continued...
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