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Title                 : USS Enterprise (1.3d)
Author                : Psycho Smurf
E-mail                : versio@islandnet.com
Web Page              : http://ebil.home.ml.org/duke/
Description           : The Enterprise-D has been taken over by aliens!
                        (How many times has that happened?:) As the only
                        surviving crew member, it is your duty to activate
                        the self-destruct sequence. You take out your trusty
                        pistol (the Klingon rights people protested against
                        phasers) and begin to clean up the ship ...
Notes                 : This is a specially modified version of Enterprise
                        for Plutonium Pak. Two minor changes - the holodeck
                        no longer shows you the area outside DS9, and the
                        LARD tanks have been replaced with two pig cops each.
                        Also, this version supports DukeMatch play.
Build Time            : 60-70 hours
Features              : Bridges (command and battle), transporter room,
                        Engineering, crew quarters, working turbolifts,
                        emergency turbo, conference lounge, security,
                        shuttle bay, holodeck, sickbay, etc ...
Additional Credits to : 3D Realms, boy.
                          
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* Play Information *

Episode and Level #   : N/A - but if you need to use setup to launch it,
                        you need serious help, boy.
Single Player         : [holds up Grey Poupon] But of course.
Cooperative           : Yep.
DukeMatch             : Yeah, it finally does.
Difficulty Settings   : Not implemented
New Art               : Yeah... the default holodeck graphic is mine (heh,
                        a cross. Big deal.) and the other graphics were
                        pillaged from http://www.holodeck3.com .
                        Four textures were pillaged from the 1.5 original
                        graphics to make the level play right.
New Music             : Yeah. I pillaged it from a MIDI site.
New Sound Effects     : The red alert klaxon replaces the bar music. So when
                        you go into E1L2 (Red Light District) you'll hear a
                        red alert when you approach the club.:)

* Construction *

Base                  : New level from scratch
Editor(s) used        : Build
Known Bugs            : A HOM if you leave the door to the Jeffries' tube
                        open in Shuttle Bay One. This was unavoidable due
                        to the design of the Jeffries' tube.

                        I actually kind of like Picard's "fish tank" effect,
                        so I left it in. It's because of a 1.5 texture that
                        doesn't exist in 1.3d.

                        Also, some textures don't match up correctly. Sorry
                        about this.

                        If you are in single player mode, you may "bounce"
                        occasionally. This is due to some DukeMatch sprites
                        being blockable :)

* Copyright/Permissions *

Don't post it anywhere on the Internet besides my site. Thank you.
Also, please ask me before using it as a base.

* Where to get this MAP file *

FTP sites: ftp://ftp.ebil.dyn.ml.org (not up much)

BBS numbers: 

Other: http://dukemaps.home.ml.org/
       http://ebil.home.ml.org/duke/
       http://www.islandnet.com/~versio/duke/

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