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    Title : EDA
    Filename : EDA2.map
    Author : Anthony Burton
    E-mail : lpruitt@arn.net
    Web Page : nope
    Misc. Author Info : Avid Duke fan. I've been designing levels since I first got the game. I started level
	design back when Wolfenstein was popular. Man, it's hard to remember back that far. I stunted my
	Duke level designing when Quake2 was released, but admittedly I enjoyed making Duke maps over
	Quake wads. I hope the DNF comes with an editor that is just as user friendly as its predecessor.
	Amerature level designing should never be left out when factoring a games appeal to the public.

    Other Levels : 4919h, Winding, Diatori, and more to come... 

    Description : This multiplayer map may seem a little flat, but it plays fast. Built for a four team free-for-all
	with two players per team, this floating "window happy" map offers tons of visibility and speedy,
	figure-eight corners. Watch out for explosive surprises, switch puzzles, lots of camera advantages,
	and tricky booby traps(i.e.-trap players behind bars and then crush them in a ceiling press!).  Scenery
	and dexture detail were given extra attention, after all, fast maps don't have to look boring. 

**NOTE**	I used a Star Destroyer from someone else's "Star Wars" map for ambiance. This person
		was emailed several times for permission despite the lack of "exclusive rights" request 
		in their text file, so NO OBJECTION - NO HARM. I like the ship work, and I would 
		use it again.

    Additional Credits To : 3DREALMS(of course), ZeroHour(for their inspiration and textures-not included
	for objectivity), Dean Daniel and Danny Daniel for their testing efforts and suggestions, and the ever
	clever DUKE NUKEM!!


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    * Play Information * 

    Episode and Level # : N/A
    Single Player : No
    DukeMatch 2-8 Player : Yes
    Cooperative 2-8 Player : Yes
    Difficulty Settings : Not implemented
    Plutonium Pak Required : No
    New Art : No
    New Music : No
    New Sound Effects : No
    New .CON Files : No
    Demos Replaced : No 

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    * Construction * 

    Base : New level from scratch
    Level Editor(s) Used : BUILD
    Art Editor(s) Used : N/A
    Construction Time : Around two weeks, barring other projects.
    Known Bugs : The explosive piston driver sometimes doesn't explode(the ignition method is somewhat 
	inadequate), mirrors malfunction at certain angles and distances(doesn't interfere with playability), 
	other than that I am unaware...
  