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Title                 : Castle of the Damned
Filename              : E1M2.ZIP
Author                : Daniel Lonard
E-mail                : leonard@jsp.umontreal.ca
Web Page              : http://www.umontreal.ca/~leonard
Files included        : E1M2.MAP (the map in question)
                        E1M2.TXT (this text file)
                        SWAMP2.WAV, STNDR1.WAV, HEALTH1.WAV, DOORMV1.WAV (new sounds)
                        QUAKEGAM.CON (new GAME.CON)
                        QUAKEUSR.CON (new USER.CON)
                        E1M2.BAT (batch file to use according to instructions below)
                        DEMO1.DMO (the demo)
                        total : 10 files
Misc. Author Info     : I am a Computer Science student at Universit de
                        Montral. Would very like to work in the gaming
                        industry.
Other Levels          : No other yet.

Description           : (adapted frome the Quake manual)
                        He got the phone call at 4 a.m. By 5:30 he was in the
                        secret installation. The commander explained tersely,
                        "It's about the Slipgate device. Once we perfect these,
                         we'll be able to use them to transport people and cargo
                         from one place to another instantly.

                        "An enemy codenamed Quake, is using his own slipgates to
                         insert death squads inside our bases to kill, steal, and
                         kidnap..

                        "The hell of it is we have no idea where he's from. Our
                         top scientists think Quake's not from Earth, but another
                         dimension. They say Quake's preparing to unleash his real
                         army, whatever that is.

                        "You're our best man. This is Operation Counterstrike and
                         you're in charge. Find Quake, and stop him ... or it ...
                         You have full authority to requisition anything you need.
                         If the eggheads are right, all our lives are expendable.."

                        While scouting the neighborhood, he heard shots back at the
                        base Damn, that Quake bastard worked fast! IT heard about
                        Operation Counterstrike, and hit first. Racing back, he
                        saw the place overrun. He was almost certainly the
                        only survivor. Operation Counterstrike is over. Except
                        for him.

                        He know that the heart of the installation held a
                        slipgate. Since Quake's killers came through, it was still
                        set to his dimension. He used it to get loose in his
                        hometown. Maybe he could get to the asshole personally. He
                        pumped a round into his shotgun, and got moving.

                        (now my part)
                        Operation CounterStrike failed miserably. The guy and
                        his team died starting the second level and the commander
                        had no choice, from the pseudo safety of the undermountain
                        bunker, to call the hero of heroes, the great-brother of
                        Baron Nukem, the heir of King Nukem and Queen Nukem,
                        Duke Nukem.

Additional Credits To : Me (for having this bright idea, my beautiful prose and
                           twisting build.exe to its limits),
                        3D Realms (for making Duke Nukem 3D),
                        ID Software (for making Quake),
                        My Computer (renamed Mainframe, for not crashing to
                                    often).

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* Play Information *

Episode and Level #    : E1L0 (when you finish, you start Hollywood Holocaust)
Single Player          : Yes
DukeMatch 2-8 Player   : Yes, but not tested
Cooperative 2-8 Player : Yes, but not tested
Difficulty Settings    : Set
Plutonium Pak Required : Yes
New Art                : No
New Music              : No
New Sound Effects      : Yes (SWAMP2.WAV, HEALTH1.WAV, DOORMV1.WAV, STNDR1.WAV),
                         all unpacked from PAK0.PAK of Quake Shareware.
New .CON Files         : Yes (QUAKEGAM.CON -removed fall attribute to some actors,
                              QUAKEUSR.CON -redifenition of some sounds)
Demos Replaced         : Yes (DEMO1.DMO), recorded at skill 4. To see it, copy
                         E1M2.map and DEMO1.DMO in the directory you installed
                         Duke Nukem 3D and type DUKE3D

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* Construction *
Base                   : New level from scratch (inspired from Quake E1M2.BSP)
Level Editor(s) Used   : BUILD.EXE v1.4
Art Editor(s) Used     : None
Construction Time      : You do not want to know (probably < 100hrs)
Sectors                : 1021/1024
Sprites                : 1185/4096
Walls                  : 6405/8192
Demo Cameras           : 28 all over the place
Machine used           : Pentium 120MHz, 32Mb RAM, Matrox Mystique 4Mb RAM
Known Bugs/Problems    : -The forcefield before the blue key messes with the
                          wall below it (found no way around it except more
                          sectors, which I do not have). The same with the
                          forcefield at the beginning, but you probably will not
                          see that one,
                         -This level has a lot of sprites used has floors,
                          ceilings and walls, thereafter, the global look of
                          some rooms might suck, and your machine rush,
                         -Some sloped under-water sector do not work right (these 
                          are oriented low-west up-est in build), I put their SE7
                          as low as I could. If you are in the open (as opposed to
                          underwater) with an underwater palette, re-enter the water
                          than exit it, it will change the palette,
                         -No more that I am aware of.

* Where to get this MAP file *
File location          : -My webpage (http://www.iro.umontreal.ca/~leonard),
                         -Others to come

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*Important Information*

Installation           : -Either drop all the content of the zip in your duke
                         directory then enter this command :
                         duke3d /xquakegam.con -map e1m2.map
                         -Or create a subdirectory of duke3d named e1m2; copy in
                         it your DEFS.CON, CDROM.INI, DUKE3D.CFG; drop the content of
                         the zip in it; move E1M2.BAT in .. then use it.
Installation (2)       : This level is playable without the new sound effects, the
                         new sounds have their counterpart in DN3D.
                         QUAKEGAM.CON -defines the includes (DEFS.CON, QUAKEUSR.CON)
                                      -remove the fall attribute of some actors
                         QUAKEUSR.CON defines the new sounds.

Important Notes        : Quake is a trademark of ID Software.
                         I do not challenge its copyright, I just made this map
                         to challenge myself.
                         You may distribute this map, but it must include all
                         the file in the zip, and you may not charge for it.
                         You may not use this map as a base for your future levels.

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