Title               CVA 
Filename            CVA.MAP
Author              Don Safer
Email Address       DSAFER@DSPT.COM
Other levels by me  YARDWAR and QUATRO
Level Notes          This takes place aboard a modern U.S. aircraft carrier. 
                    My knowledge of carriers is derived from my service with
                    VAW-11 aboard the Kitty Hawk CVA-63, 1965-66. My cruise 
                    book came in handy. This is not a very serious attempt
                    at an exact model but rather a test run at doing a more
                    serious attempt with Shadow Warrior. (Progress report
                    1/12/98: CVA63 for SW coming along well, perhaps 50%
                    complete. Some diapointments: aircraft elevators will
                    not function, no underwater because to buggy, flight deck
                    cat walks will be a real chalenge due to level over level
                    limitations, but I am still having fun).
                     At this scale the maximum length
                    that can be done is about 770 feet. Since the carrier
                    is about 1000 feet, I chpoped about 230 feet off the bow.
                    A carrier has about 4000 spaces and I have recreated no
                    more than 100. Perhaps I should have done a DE.  
                    I have never been in the boiler/machinery spaces so I
                    let my imagination run wild.  On my SLC 66MHz 486 I have
                    kept the frame rate to at least 7 fps. It is the slowest
                    on the hanger deck so I wasn't able to do as much there
                    as I would have liked.  There are some visual glitches
                    on the flight deck and in the water because DN3D was not 
                    intended to create large open spaces. There is no under-
                    water. I have not yet bothered to learn tags so the only
                    one used is on the exit button. Closed doors cannot be
                    opened. There is no freezer weapon since it will lock up
                    the game if fired in large open areas in Duke match.
                    A simular problem exists with tripbombs so the only ones
                    are those I set as traps. Hopefully the devastator won't
                    be a problem in open spaces. The decks are numbered as
                    they are on real carriers. The hanger deck is deck 1.
                    Deck 2 is directly below deck 1 and so on down to deck 6.
                    One deck up from deck 1 is deck 01 up to deck 07. Since
                    the hangar deck is 3 decks high, the deck above the 
                    hangar deck is deck 03. The flight deck is 04. 05-07 are 
                    in the island. Note to land lubbers: the bunks are 3 
                    high. 
Credits to           3dRealms (they did not create or suport this map) and the
                    U.S. Navy. Thanks to play testers Glenn, Victor and Jeff.


 *Play Info*
  Created and tested with the first full version of Duke Nukem 3d.

Single Player       YES
Cooperative         Probably
Dukematch           YES (tested with four players)
Difficulty Setting  No
New Sound           No 
New Graphics        No
New Music           No
Demos replaced      None


*Construction*

Base                New level from scratch.
Completion time     Allot.
Editor used         Build (Thank you Ken Silverman)
KNOWN Bugs          None 


* Copyright / Permissions *

Authors are encouaged to use this level as a base or inspiration for
additional levels. Please see to it that I get a copy.

You may distribute this MAP(CVA.map), provided you include this text file
with no modifications.

                                 Don Safer    01/14/98

