
======================================================================
Title                 : Neighborhood *beta*

(please note: I have stopped work on this file. If you want to continue
it, by all means do. Just give me some of the credit.)

Filename              : Neighbor.map
Author                : Mark Bowman   
E-mail                : balanco@mindspring.com (please don't send mail to
                        balanco@aol.com).

Files Included        : Neighbor.map neighbor.bat

Description           : It's a very large city that is almost as big 
                        as Build's "grid"


Additional Credits to : 3d Realms, for creating Duke nukem 3d and the
Build editor, and my Mom for giving me the computer and software. 

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* Play Information *

Episode and Level #     : Dukematch
Single Player           : Not really. I did throw in a couple of monsters
                          as filler (for those times you just want to
                          kick aliens around.). Type neighbor at the dos 
                          prompt (or use Duke3d's setup program.)
DukeMatch Level         : Yes.
Difficulty Settings     : none
Originally designed for : 8 players
New music:              : Nope
Comments                : Basicly, this level is a city. There are 
                          several buildings that are 4 stories (true stories) 
                          tall as well as a 7 story "apartment" building, a 
                          sewer, a flooded passwageway that connects some of
                          the smaller buildings, a warehouse (which I am 
                          in the process of building), and I am planning
                          to build an interesting looking promenade
                          (If you were wondering what that strange hole in
                          in the ground is for, that is it. Hopefuly I will 
                          get it fixed soon :) Finaly, I recommend a fast 
                          486 or Pentium for this level (this is due to 
                          the number of sprites in some areas). 
* Construction *

Base                  : New level from scratch
Build time            : Forever, and I am still far away from completion.
                        (If you are wondering why I am releasing it now,
                        it's because I've been dying to share it with the 
                        public, and I want some feedback and suggestions 
                        for it (send e-mail to the address above.)
                        
Editor(s) used        : Build 
Known Bugs            : (scince this is a beta, there are several bugs, 
                        though none of them have much of an effect on game 
                        play)

                        When you move beyond the "bus stop" near the level 
                        wall,the buildings appear to flash in and out of 
                        existance. This area will probaly be walled off in 
                        the final version if I can't fix it. Also, you might 
                        see some strange HOM (hall of mirrors) effects when 
                        looking up/down some of the staircases at certain 
                        angles (this is especialy true when looking up the 
                        staircase in the "sewer access" room). One of my 
                        buildings suffers the same effect when looking 
                        through the doorway /window from the outside.
                        Finaly, the building with the wooden wall infront
                        of the doorway appears to be slightly corrupted
                        (you'll see the hall of mirrors effect
                        when walking through some of the doorway, though 
                        movement dosen't seem to be impaired). I don't 
                        recommend using this building in your own levels.
                        
 Authors MAY use the buildings in their own levels provided I
receive some of the credit. You may also distribute this archive
provided it is not modified in any way.


Disclaimer:

This level is not made and is not supported by 3d Realms in any way.
