Title                 : Budmap3
Author                : Bud
E-mail                : bud@darkstar.com.au
Web Page              : -
Description           : This is prolly the best one ive made, good sized outdoor areas for shotty
			fights. The jetpack is at the bottom of a sewer (where it belongs) and
			there's no atomics above ground level...so it should seperate the men
			from the jetpack poofs (i learnt from my mistakes in budmap2). This one
			is also based on a street in Melbourne, australia. The same street as
			Budmap2, actually, but a bit further down..Yes its an interesting street.
Additional Credits to : Beeyatch found a few bugs, fixed now. Also he got bout 500 kills with
			trip bombs, so he forced me to delete some of them (there was 7, now 2)
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* Play Information *

Episode and Level #   : n/a
Single Player         : yup
DukeMatch Level       : yup
Cooperative           : If u cant complete it in single player, YOU'RE CRAP!!
Difficulty Settings   : n/a
Base                  : from scratch
Editor(s) used        : build/p166
Known Bug (fixed)     : the pool (fixed), and the elevator to the sky still squishes sometimes...
			dunno why. And im sure it's obvious to every1 else, but i cant work out
			to make a train without it shooting rpgs...in any case, it adds a bit of
			chaos. If u dont like it, kiss my hairy *&^%@#
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