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THIS EPISODE IS NEITHER MADE BY OR SUPPORTED BY 3D REALMS.

If this file looks bad just use Wordwrap :-)

		     	BATTLE IT OUT IN BIRMINGHAM
 "I`m Duke Nukem, and I`m coming to get the rest of you Alien Bastards!"


Title                 : Battle it out in Birmingham		
Files                 : Brum.txt
                        Brumlvls.txt  
			Brum.con
			Brum.bat
			Pallisad.map
			Nukedstr.map
			Victoria.map
			Centernr.map
			Internat.map
			Brindley.map
			National.map
			   
Author                : Martin Bradley
E-mail                : Bradleymaw@kes.bham.sch.uk   (I would appreciate 			hearing your opinion about this episode!)
			Those of you who have actually been to or live in 			Birmingham are especially encouraged to reply. I want 			to know what you think! Many of you may have seen the 			city centre on TV, as is was the place of the G8 			summit, Eurovision song contest and the Davis cup.
Web Page              : 
Misc. Author Info     : If you have any requests for duke levels give me the 			details and I`ll probably make it for you. I love 			making duke levels, mainly because Build is the 			easiest engine to edit that I`ve found.
Other Levels          : None, this is my first upload. 

The Story             : After clearing up most of the USA from those alien 		        scum, Duke Travels to Europe to assist in eliminating 		        small pockets of resistance in the major cities. His 		        first stop is the city of Birmingham, England. After 		        a train ride to New Street station, Duke loads his 		        pistol and heads for the escalators to the 			        Pallasades, a shopping mall above the station. 

Description            : This is NOT Birmingham in Alabama, USA. This is 			 Birmingham, or Brum, in good 'ol England. This seven 			 level episode lets you explore parts of Birmingham 			 City Centre. Yes, this is a replication of a REAL 			 city. Ok, so "Duke it out in DC" was meant to be in 
	                 Washington DC, but only very small bits of it were 			 actually accurate replications. I've tried to be as 			 accurate as possible for this episode, although 			 there are quite a few bits made up (There is no 			 Sushi Resturant in the Pallisades, for example). 			 Also I used the regular textures for the levels so 			 they do not look exactly like the real thing, but I                          don't think this matters too much.	    	  

Episode Notes:      	 Okay, I agree with David J. Vallance (Best City.map)
			 The Net is full of crap Duke3d levels, which look 			 terrible and are not thought out properly. This 			 episode is of very high quality - although not as 			 good as the proper episodes of the game - (except 			 perhaps "Lunar Apocalypse") All the levels feature 			 realistic shading, sensible graphics and varying 			 difficulty. Also, it is a city rather than space 			 stations. Let`s face it, urban fighting is far 			 better than more bloody space stations, especially 			 if the urban levels are themed, as mine are.
			 This episode is slightly different to ones you may 			 have previously played. Before, the layout was 			 "kill a dozen enemies, get a key, do it again and 			 again until you reach the exit." I got a little 			 bored of this format so I made the levels
		    	 more open. Now you can explore most of the levels  			 unrestricted by keys and locked doors. You will no 			 doubt find the exits very quickly, so resist the 			 temptation to just run straight through all seven 			 levels. Firstly this will result in probable 
			 death because there is not as much health around as 			 in other episodes. Secondly, this will result in 			 little or no weapons to face the final Cyberlord in 			 the NIA. Thirdly, what the hell is the point in 			 downloading this episode if you only play it for 			 five minutes? That is why the Par times at the end 			 screen are quite long. This represents killing all 			 or most of the monsters, and grabbing most of the 			 extra goodies on each level.
		    	 Take time and explore all of the levels fully, and 			 enjoy your visit to England's second city!       

Strengths:		-All the detail. Just look at the shops, with their 			 computers, furniture, the Arcades etc. Not many Duke 			 levels have this level of detail. For example, a 			 wall made up of computers (Like the control room in 			 the NIA) is actually made from several different 			 walls, so each screen can be destroyed without all 			 the wall being damaged (Try shooting one of the 			 televisions and you`ll see what I mean). 
			-Loads of things to destroy! (Try not to damage 			 everything, that`s MY town your shooting at!)  
			-I`ve tried to get Duke to say as much as possible. 			 Also, I`ve used lots of ambient sound to heighten 			 the realism. Even the music seems correct for the 			 style of the level!
			-Lack of ammo and health. This makes for tactical 			 play and shorter Deathmatches, instead of running 			 around blasting with loads of ammo, full 200 health 			 and all the items. 
			-The looks. Go on, admit it. The levels look pretty 			 realistic compared to other bad user maps. There`s 			 cool shading, sensible textures; even the buildings 			 are not just square blocks, they have vents, slopes, 			 different roofs. Also note that very few of them 			 have actual ground floor windows (Except the shops 			 of course). Real buildings are never 			 	 	 rectangular blocks with four sides of window 			 	 textures. Most of the buildings in the this episode 			 have ledges like in the proper Duke3d episodes.  
			-No messing about spending half and hour retracing 			 your steps to find that missing key or hidden switch 			 like in many other Duke levels! I really hate doing 			 that!!!
			-Lots of secrets and messages, much like the episodes 			 in the full game. 

Weaknesses		-Okay, I`ll admit you won`t find groovy effects like 			 subways or Earthquakes, mainly because you don`t 			 find them in Birmingham! 
			-Most of the levels are too big for 2 player games.
			-On slower machines the detail causes some parts to 			 get very choppy.
			-As I am British the spelling may be different if you 			 are American e.g. "Centre" not "Center" 
			-The levels are not as cunningly laid out as many I 			 have played. No puzzles to solve either. You will 			 find all the levels straightforward and very, very 			 fun to play, which is all that counts really!

Additional Credits To : -3d Realms of course. And Birmingham`s town planners! 
			-Andy R (Morg) for helping me test the Dukematch 			 levels. 
			-David J Vallance for inspiring me to build 				 better duke levels. 
                        -Yves Bresson (dukecity), I modifed your batch file 			 so it would launch my episode. I have no idea how to 			 write my own!
			-Dukeworld for supporting Duke3d. I hope Duke3d never 			 dies out!
			
Special thanks 	      : My testers - Jake, "Reckless" Rick, Frew and Viet.
			 
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* Play Information *

Episode and Level #    : The whole first episode!
Single Player          : Yes! (this is what it was primarily designed for)
DukeMatch 2-8 Player   : Yes, but it is not well tested
Cooperative 2-8 Player : Yes, but you`ll find it a tad easy
Difficulty Settings    : Not implemented
Plutonium Pak Required : No
New Art                : No
New Music              : No
New Sound Effects      : No
New .CON Files         : Yes, "Brum.con" (contains new messages)
Demos Replaced         : No

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* Construction *

Base                   : New levels from scratch
Level Editor(s) Used   : BUILD - I love it!
Art Editor(s) Used     : None
Construction Time      : About 3 months.
Known Bugs/Problems    : Nukedstr.map contains a little niggle with one of  
                	 the buildings. All I did to remedy it was put 			         another Sector around the problem. Doesn`t affect                          	 gameplay. Also, the alien in the ladies toilets 			 disappears onto the ramp above if you don`t kill him 			 straight away! This is due to the overlapping 			 	 sectors.	
 
* Where to get this MAP file *

File location          : WWW.Dukeworld.com (well, this is where I uploaded it

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*Important Information*

Installation           : Just copy all the files to your Duke3d directory. 
			 (make a backup of your original user.con file just 			 in case). However, many versions of Duke Nukem have  			 a different con file eg the PlutoniumPak. Since 			 there are loads of different versions of the game I 			 have only written a con file for the original 			 	 registered version, as this is the most common. To 			 change your user.con file first make a backup. Then 	                 open it up using notepad and scroll down until you 			 reach the first episode. If you can, change the name 			 of the first episode to "Battle it out in 			 	 Birmingham". Then change the names and times to that 			 of those in Brum.con - don`t forget to change the 			 map filenames too (e.g change "E1L1.map" to 			 	 "Pallisad.map"). If you want to change the 			 	 messages to that of Brum.con feel free. Any problems 			 just e-mail me.       	

Important Notes        : Please Please Please give me some feedback on this.
			It is vital I know whether a lot of people still play
			Duke3d, otherwise I`ll stop making levels because 
			no-one will play them :-(
			(Oh, and the shotgun "carts" stands for "cartridges") 
			If you want to beat my times then play the level as a 			user level, so you start with 100 health and 48 			rounds in your pistol. Play fair or don`t bother.

* Copyright / Permissions *

Do what you want: Just keep this txt file with the files when distributing 
and if you use my ideas or bits of my maps in yours please give me some credit! I would appreciate you e-mailing me first saying what you are going to change, and be sure to e-mail me the modified level once done. I would really like to find out what modifications people want. Maybe it`ll give me some ideas for future levels, you never know...
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