Title               Big Blast
Filename            bigblast.map
Author              Chris Fanjoy
E-mail              repairguy@hotmail.com
Description         See DESCRIPTION, below
Additional Credits  J. Humphrey, T. Fanjoy, & J. Steeves

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*Play Info*

Single Player          YES
Dukematch Level        YES
Coop Level             NO
Difficulty Settings    NOT IMPLEMENTED

*Construction*

Base                          New Level from Scratch
Editors Used                  BUILD
Known Bugs                    See BUGS, below
Where to get this MAP file    www.dukeworld.com

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DESCRIPTION

  BIGBLAST.MAP is a Duke3D level designed primarily for Dukematch, but also
for use in single player mode. This level is centered around a hotel
implosion, which has been created to maximize the full potential of the BUILD
engine. In single player mode, the object is to destroy all the enemies, collect
all keycards and flip all switches, then flip the master switch which sets
off the implosion. The master switch is protected by two colored walls in
front of it, both are removed by flipping two switches which have been placed
at strategic places within the level. In single player mode, save your game
immediately before flipping the master switch. This is so you can view the
implosion more than once, and see it from the many different camera angles
provided through the security cameras, some of which are placed INSIDE the
building. Once the building has come down the Nukebuttom will become
available.
 In Dukematch, the object is slightly different. If players are inside the
hotel when the implosion begins, they will be crushed if they are on floors
1, 3(secret), or 4. I ran into problems with the crushing ceilings, this is
why not all of them could be made to crush in. Also, in multiplayer mode,
players will always start somewhere besides the hotel, this is to avoid
starting in a place that may no longer exist.
  There are many, many secrets available for both single player and
multiplayer mode, including secret floors. There is one secret floor in
each building except for the sewage company building. In addition, there are
also two "super secrets", which if found, will give players a big advantage
over their opponents in Dukematch.

BUGS

  There are at least two unavoidable bugs in this level, though neither
of them have any significant effect on gameplay.
  1. If players are on top of the hotel when it goes down (Dukematch), they
     may become suspended in midair if they remain perfectly still. If they
     move around, however, they will go down with the building.
  2. As previously mentioned, not all hotel ceilings crush in. This may leave
     players stranded with no way out except suicide. Pipebombs will be
     provided in all staircases for this purpose.
  3. When on the eighth floor, it is possible a player may end up outside
     the hotel for no reason. This is rare, though.

INSPIRATIONS:

Below are a few of the real-life building implosions that inspired
this level:

Saint John General Hospital
Saint John, N.B., Canada
December 10, 1995

Aladdin Hotel
Las Vegas, Nevada
May 1998

Calgary General Hospital
Calgary, Alberta, Canada
October 4, 1998

Carmel Hall
Detroit, Michigan
March 6, 1996

J.L. Hudson Department Store (Largest, tallest building ever imploded)
Detroit, Michigan
October 24, 1998
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     Please send any comments / suggestions to    repairguy@hotmail.com
