
======================================================================
Title                 : BATTLE
Filename              : battle.map
Author                : Robin Monforton
E-mail                : ein_bit@hotmail.com
Web Page              : 
Misc. Author Info     : In the USAF stationed in Germany
Other Levels          : The second of two for now.  The other is called 
                        leveled.map

Description           : This is my best map to date.  It is both a lot of 
                        fun and put together nicely. It has been though
                        about 4 or 5 revisions.  The level was inspired 
                        by a level called ARMY.map I don't know the 
                        auther because I deleted the text file.  Any 
                        way, I wanted something a little bigger and 
                        takes a bit of skill to hunt down the opponent.  
                        The basic lay out of the level is a three leaf 
                        clover shape.  With two pill boxes and a lava
                        pit.  There are many side tunnels and trencehs 
                        to play in. Designed once again for modem play,
                        but can handle up to 8, but never tried it.

Additional Credits To : Tab for his input and many hours of play testing 
                        (hunting and killing) after each revision
                          
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* Play Information *

Episode and Level #    : User "Deathmatch" level
Single Player          : No
DukeMatch 2-8 Player   : Yes - Best with 2-4 players
Cooperative 2-8 Player : no 
Difficulty Settings    : Not implemented
Plutonium Pak Required : Hell No
New Art                : No
New Music              : No
New Sound Effects      : No
New .CON Files         : No
Demos Replaced         : No

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* Construction *

Base                   : New level from scratch
Level Editor(s) Used   : BUILD
Art Editor(s) Used     : None
Construction Time      : about a week for the first revsion and a     
                         couple of day for each revision
Known Bugs/Problems    : none
