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TITLE:            Assault Three/Five/SixBuildThree/Six/TEN
FILE NAME:        assault3.map/assault5.map/ass6b4.map/assault6.map/assten.map
AUTHOR:           PinkyMouz (Jamye RJ Hansen)
E MAIL ADDRESS:   hansenjr@ucsu.colorado.edu

MISC AUTHOR INFO: I was a student attending C.U. at Boulder in Colorado,
                  now I just live in Boulder.  This is my first map attempt.

DESCRIPTION:      My most popular .map file. I got the idea for this level
                  from the original "assault" that was NOT made by your's truly.
                  Assault 1 had some great ideas, that being that it would be
                  great to design a level that would make people on TEN stop
                  running around aimlessly trying to avoid getting hit. This
                  level installs fear that you will get snipped at, or worse yet
                  that you will run into a diabolical tripbomb trap. The only way
                  to survive is to settle down, dig in, and get defensive. Of course,
                  the assault series is solely designed to be a TEAM game (at
                  LEAST 2 on 2) which is why the props in the map do not fire. As most
                  of you know that play on TEN, lag is evil, and those guns gave lag
                  a chance to come out and rear it's ugly head.

                  The premise of the assault series is that of World War I. This was
                  trench warfare...hardly any movement, save the back and forth flux
                  of armies retaking and losing ground again. I have tried everything
                  in my power to keep the assault series tied to this idea. There are no
                  advanced weapons in the game such as the devistator, and no equipment
                  that would not have been around then, such as a jetpack. Some have
                  mentioned that leaving these items out limits the assault series in
                  play-ability, others agree with me that putting these items in would
                  kill the ideal of a WWI simulator.


ADDITIONAL CREDITS TO: The MAN with the original PLAN for assault Shogun.  Others I
                  What to thanks are somehow included in this map.  Find all their
                  Names!

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*PLAY INFO*

EPISODE AND LEVEL: Ment to replace e1l1.map for TEN, or IPX network play.
SINGLE PLAY:       Not app.
DUKEMATCH LEVEL:   Team level.
DIFFUCLTY SETTINGS:Not app.

*CONSTUCTION*

BASE:          Tank, and bases originaly from Shogun's assault.map, later everything
               was redone.
EDITORS USED:  3DRelm's Build Editor
KNOWN BUGS:    There are NO known bugs in the oficial releases of any Assault.map

This map is dedicated to StateFarm, that little hole that made me play Duke in the
Lab until my eyes bugged out.  Enjoy it man! =).



                  
