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Title                   : Spooge v0.5
Filename                : Spooge05.zip
Author                  : Adam Dignard
Email Address           : fznshade@idirect.com
Misc. Author Info       : Plays a lot of Team Fortress, enjoys seeing new quake mods

Description             : To who ever is storing, holing this file for public
                        download and distrubition, it's your descretion if this
                        Quake mod is of a XXX nature, or not. It's kinda in a grey area.

                        Keep in mind, my brain wanders. While wandering,
                        I thought, "HEY! Wouldn't it be rather unique if I could just
                        piss on on things / people? So I tried producing this.
                        This being my first attempt at QuakeC, I got close.
                        It behaved more like, um, well.... JIZZ! So i just gave it
                        the proper .MDLs and .WAVs, and there you have it,
                        one of the most twisted addons.  A small one, but it's
                        an addon. I think I did pretty good considering I didn't know
                        the first thing about QuakeC or even C++ when I started.
                        

Installation :          Merely unzip into a directory off of you quake directory,
                        (parallel to \id1,  ie. c:\quake\spooge) All it is is a
                        pak0.pak file and this file.

HEY! What's going on here!:  Basically, bind a key to IMPULSE 15, (bind g "impulse 15")
                        replace 'g' with what ever key your little heart desires.
                        Pressing that key will launch, (ahem, jizz?) a ball of, you know,
                        JIZZ! :)


Play Information:

Single Player           : Yeah, it works here.

Deathmatch              : Of course this will be fun too. I haven't tried it, 
                          but I suspect it will cause lag.

Cooperative             : Cum fest '97!

Compiled BSP    : Nos
PROGS.DAT       : Yes
New sounds      : Yes. One
Map             : No
MDL             : Yes. Four
Quake-C code    : Not yet, when I get it the way I like it, I will
                  release a newer version with the source code, in case
                  someone wants to use it.

* Construction *


Build time              : I dunno, I estimate 3-4 hours in total.

Editor(s) used          : Paint Shop Pro, QME, MeDdLe

Known Bugs:             : Well, I have limited the firing time to a
                          point where you shouldn't cause a packet overflow
                          by yourself. I haven't tested jizzing in the middle
                          of an action packed room, (who does?) so I dunno
                          about that, but I know that, working co-operatively,
                          you and a friend can cause a lovely packet loss.

* Legal information *

To avoid confusion, other authors may NOT use this VERSION in their
own Quake modifactions. When I release the source, authors MAY use that
in their modifactions, as long as I am given proper recognition, and
am notified of the use. That email is again, fznshade@idirect.com


* Where to get this mod *

FTP sites:
ftp.cdrom.com/pub/quake/
