Title    : MultiWeapon
Filename : multiwep.zip
Version  : Public Beta: 27-May-1997
Authors  : Wes Morrison
Email    : wesmorrison@juno.com
Credits  : id software


Type of Mod
-----------
Quake C  : yes
Sound    : no
MDL      : yes  


Format of QuakeC (if a Quake C Mod)
-----------------------------------
unified diff  : no
context diff  : no
.qc files     : no
progs.dat     : yes


Description of the Modification
-------------------------------

MultiWeapon allows players to see each others weapons in deathmatch or
cooperative play. Forget about the standard "blaster" you're used to seeing.
With MultiWeapon, someone with a rocket launcher has a rocket launcher, and
someone with a single shotgun has a single shotgun.


Installation
-----------

To install, copy multiwep.zip to your Quake directory. From that directory,
run the command "pkunzip -d multiwep" This will create a directory called
"multiwep" and will place all necessary files there. (Obviously you need
pkunzip first.) Then run Quake with the command "quake -game multiwep". You
will need to connect to a server running MultiWeapon to see the effect.


This is a Beta Release!
-----------------------

This is an beta release of MultiWeapons. There no known bugs at this point.

The weapons are based on the g_*.mdl models. The new single shotgun model is
based on the double shotgun. I removed a barrel, rearranged the parts, reshaped
and rotated the "pump" object, and created a new section of skin. I have tried
to mimic the look of v_shot.mdl from the player perspective. If enough people
really think it's ugly I will consider redoing this one, but I think it looks
very acceptable.

All the g_*.mdl weapon models used shirt and pant colors, so I used Paint Shop
Pro to remedy this before I imported them into the player model. PSP lets you
load and save palettes, so all I did was save a standard Quake palette file and
one modified to have no "unsafe" colors. Then, I loaded the skin, loaded the
"safe" palette, loaded the standard Quake palette, saved, and imported the new
skin back into the model. Withought following this procedure, seemingly random
pixels in the weapon take on the current shirt and pant colors.

The g_*.mdl models were not designed with player.mdl in mind, so there are
frames where the weapon may slightly intersect with the player. This should
be barely noticable during normal gameplay, and is certainly no more objectionable
than the contortions some of the standard id monster models go through.

I plan to release the source code with the final version. I hope this patch
will be integrated with other popular patches, as it really is an enhancement
to existing Quake and not an augmentation with new weapons or items. It should
be very easy to merge, as there are only a few places the original Quake
files need to be changed. Anyone want to add this to a bot?


Copyright and Distribution Permissions
--------------------------------------

The modifications included in this archive are Copyright 1997, Wes Morrison.

The original QuakeC source is Copyright 1996, id software.

Authors may use these modifications as a basis for other publicly or
commercially available work, but only after I release version 1 of MultiWeapon.

You may distribute this Quake modification in any electronic format as long 
as all the files in this archive remain intact and unmodified and are
distributed together.

You may not distribute this Quake patch for profit without contacting me first.


Availability
------------

This modification is available from the following places:

FTP   : ftp.cdrom.com in \pub\quake\quakec\weapons