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                             -= BUSTER =-
                                  by
                            Patrick Martin
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Below are details of both modes of the Buster Cannon.

NORMAL:  Default mode.  Very similar to the Thunderbolt in operation.

* One shot consumes one cell.
* A direct hit from one shot normally inflicts 30 points of damage.
* One hit destroys a spawn instantly.
* If the beam touches a creature, an explosion, whose blast radius
   is similar to a rocket's, will inflict up to 30 points of damage
   to nearby opponents.
* You and your allies are not harmed by explosions produced
   by this gun at this strength mode.
* It has the same rate of fire as the Thunderbolt.


MAXIMUM:  Very powerful.  One shot kills all (most of the time).

* A direct hit inflicts 600 points of damage.
* An explosion (with a large blast radius) is always generated.
* Below is a chart of effects that a victim inside a certain
   radius will suffer.  The effects are cumulative; i.e. if the
   victim is standing next to ground zero, all three effects apply.

Radius |  Effects
-------+-------------------------------------------------------- 
 1000  |  Monsters almost always go into pain frames if any.
       |    Players' vision will flash for a moment.
  500  |  All projectiles are destroyed.  All enemies lose
       |    somewhere between 100-150 hit points.  You and
       |    your allies are unharmed.
  225  |  A cloud of deadly fallout will inflict up to 150
       |    hit points to anyone caught within the cloud.
       |    (Attacker takes half damage from the cloud.)
       |    Walls and other barriers will only absorb up
       |    to 75% of the damage.  A bio-suit provides
       |    complete immunity to the cloud.

* You can use this weapon to "rocket-jump".
* One shot requires 25 cells.
* After firing the buster in this mode, you are defenseless
   for at least 2.5 seconds.


A new progs.src is included.

qc files included are:
  * buster.qc
  * buster2.qc
  * client.qc
  * cloud.qc
  * flash.qc
  * items.qc
  * player.qc
  * weapons.qc
  * weapons.qc2  -- Use this if you want Normal mode only.
                    (Rename it to weapons.qc before you compile.)

How to Use:
* If you don't have a QuakeC compiler, get one now!
   QC106PAC.ZIP is a great QuakeC package.

* Create a subdirectory called BUSTER inside the QUAKE directory.

* Create a PROGS subdirectory inside inside the BUSTER directory.

* Place all the qc and src files and the compiler in the PROGS
   subdirectory.  Overwrite any original files with the new
   files in this zip.

* Compile a new progs.dat.

* Change to the QUAKE directory and type 'Quake -game buster'.

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Version History

v1.2:  * Projectiles disappear or explode if caught within a
          radius of 500 units from the center of the blast
          (maximum mode only).
       * Fixed slight bug in the cloud code.

v1.1:  * Added maximum strength mode.
       * No or minimal slowdown during continuous fire.
       * Attacker's allies are not harmed by buster explosions.

v1.0:  * First release.

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