Map Name: Tiberman 5 (LG)(8)
Map Maker:Tiberman, Captain of the CCC, 
General of the RAF, 2nd Rank RAA, member of TSE, TSF.
Map Size:96x96
Map Players:maximum-8
Map credit $ in ore and gems:1258950 at last count.
Hours to make map: 3-4 hours
Map Description:

This map is my first winter one. It should prove to be
very enjoyable, and provide a lot of strategy. It has
three lands, two large "rivers", and a couple regular
rivers. Many ridges and treelines divide the mainland
into smaller sections. Plenty of ore is available at
each players location. Each player should be able to 
defend their bases pretty well against attack. Although
a combined assualt on one player may disprove the 
above statement, as most bases have more than one 
entrance. An early defense, and good harvesting 
strategies should insure a long game.

How I design my maps:
First I get an idea of what I want to do with the map.
Soemthing original and fresh.  Then I do the basic
outline of the water/land border. I only use beach at
this point. Next I go back over the beach with rocky 
shoreline where ever I want some. 
Then I add in terrain such as rivers. Once rivers are 
done, I move on to ridge lines. Then to forest and 
trees. The next step is adding flags. Right now I only
make 8 player maps, until westwood fixes flag problem.
I place each flag in the MIDDLE OF AN OPEN AREA. This
is VERY IMPORTANT if you plan on using AI players,
either for playtesting or when playing over W-Chat
and you need more players. The AI players start out 
with a pre-set base layed down around the flag.
If you place a flag in a corner of the map, they
wil only get a fraction of their base on the map!!!:(
This really takes away from their ability to defend
and build a proper base, and it's way too easy to
beat them. I have seen many maps where people just
place the flags in the corner without realizing this.
Please correct this with the next map you guys make!
Anyway, next I think about each flag position on the
map, and see if each has a good defense, and/or offense.
Then I add in the ore and gems. I do this carefully
too, because if you put the ore and gems too near the
flags, the AI bases appear right over the ore fields!
That really stinks, too.
Then I go back and adjust ore, gem, and flag positions
as needed. 
Lastly I make a ZIP file with WinZip32. I add The .mpr
file (the map), and a text file that describes the map
in general, and gives basic information such as
Map Size:(example:96x96)
Map Name:(The full name of your map)
Map Maker:(name you want to be known by)
Map credit total in ore and gems:(this is given in the
editor, along the top, so don't get worried) :)
Map Hours to Build: (how long it took you to make the 
map)
And that's it!!!
Get to work and send me those maps!!!
My Red Alert Maps Page is at 
 http://qis.net/~jinman/ra.html
and my email address is
 jinman@qis.net

PLEASE ONLY REPRODUCE THIS FILE IN ITS ENTIRETY,
GIVING ME CREDIT FOR WRITING THIS. THANK YOU.
My map is not to be altered, and can not be used as a
basis for any other maps. Have fun! Red Alert rules!
Red Alert is a product of Westwood Studios.
http://www.westwood.com/