/*
+----------------------------------------------------------------------------+
| FILE: CHANGES                                                              |
| QuakerMods v3.06                                                           |
|                                                                            |
| by "DarkGrue" <darkgrue@gwis2.circ.gwu.edu>                                |
|                                                                            |
| Based on modifications by:                                                 |
|       Steve "Wedge" Bond <wedge@nuc.net>                                   |
|       Chris "Demonstar" Johnson <demstar@fn.net>                           |
|       Doug Keegan <doug.keegan@tamu.edu>                                   |
|       Dave "Zoid" Kirsch <zoid@mindlink.net>                               |
|       Johannes Plass <plass@dipmza.physik.uni-mainz.de>                    |
|       Psycho Prisoner <QuakeAdmin@mc.net>                                  |
+----------------------------------------------------------------------------+
*/

Changes in version 3.06b3:
* Added help text for Runes and hook.
* Admin is exempt from KickSuicider and colorlocked/static teams.
* Fixed Admin's kick command so that self is not asked to be kicked, reduced
  the function calls.
* Adding new telefrag code broke the capture spawn points - fixed.


Changes in version 3.06b2:

* The admin command to change timelimit actually was changing fraglimit
  because of a cut-and-paste mistake - fixed.
* Added aliases for 'toss-backback' and 'toss-weapon' so players don't have
  to know or remember a particular server's impulse settings.
* Added 'observer-toggle' command to turn on and off respawning as an
  observer when observer mode is enabled.
* Added newer version of telefrag protection code.
* Removed TEAM_FRAG_PENALTY, and removed bitflag, since "teamplay = 2" has a
  different meaning under id's rules.
* Added help text for Runes and hook.
* Admin is exempt from KickSuicider and colorlock/static teams.
* Fixed Admin's kick command so that self is not asked to be kicked, reduced
  the function calls.


Changes in version 3.06b1:

* Added Threewave's Capture to codebase.
* Added EJECT.QC (shotgun shells) to codebase.
* Fixed bug in TossWeapon() and TossBackpack() that caused the player's current
  weapon and ammunition setting to fail.
* Fixed bugs in Runes.
* Fixed bug in AUTH.QC that would cause the number of connected players to be
  improperly counted.
* Changed behavior of hook.
* MOTD now automatically ends if player presses fire, picks up a Rune, or
  picks up a flag.
* Unauthorized players now connect as ineffectual observers (cannot change
  view or respawn).  Once authorized they respawn as normal.
* Fixed major bugs in TEAMPLAY.QC that caused color locking and static teams
  to be improperly checked if both weren't turned on at the same time.
* Added PreviousWeaponCommand() to WEAPONS.QC, triggered on IMPULSE 13.
* Fixed handling of nextmap in CLIENT.QC and ADMIN.QC.
* Documentation will be distributed in HTML.
* PROGS.DAT files will no longer be distributed with QkrMods, as the QuakeC
  code needs to be customized for each site anyways...


Changes in version 2.062:

* Fixed bug in PlayerPreThink() that prevents a player from jumping under
  certain conditions.


Changes in version 2.06:

* Added 1.06 QuakeC codebase.
