Title     : Quake 1.06 fish bug fix
Filename  : prog106a.zip
Version   : none, but you can call it Quake 1.06a
Date      : 96/10/18
Author    : Karel Suhajda (KASUHA)
Email     : bizerba@serverpha.czcom.cz
Credits   : id software for Quake and Quakec
            Francesco Frerrara for making the only QCC I was able to run
Build time: What? Well, about a day to find a working QCC and 20 seconds
            to compile :-)

Type of Mod
-----------
Quake C  : yes
Sound    : no
MDL      : no  

Format of QuakeC (if a Quake C Mod)
-----------------------------------
unified diff  : no
context diff  : no
.qc files     : no
progs.dat     : yes

I know that .qc files are shorter, but I think not everybody is smart enough
to compile them.

Description of the Modification
-------------------------------

This mod fixes the bug when every fish (more accurately: every swimming monster)
is counted twice in level start. I hate not getting 0 monsters when exiting
a level :-)
Unfortunately, this bug was not fixed in 1.06 by id though it is very simple.
No other functions are changed, the game should behave just like Quake 1.06

Known bugs
----------

None. 


How to Install the Modification
-------------------------------

Create a directory called Q106A as a subdirectory in your Quake directory
(parallel to the ID1 directory) move the PROGS.DAT file included in this
archive to the Q106A directory.  To play, type QUAKE -GAME Q106A from the
Quake directory.  This modification only works with the registered version
of Quake and has to be used with version 1.06.

Technical Details
-----------------

For QC programmers: the bug is located in MONSTERS.QC,
procedure SWIMMONSTER_START_GO. Here is a TOTAL_MONSTERS variable increment,
which have to be removed because it is already done in SWIMMONSTER_START.

Author Information
------------------

This is my first and maybe last QuakeC patch. Normally I use other
programming languages.

Copyright and Distribution Permissions
--------------------------------------

Why to copyright such a simple patch? 

You may distribute this Quake modification in any electronic format as long
as all the files in this archive remain intact and unmodified and are
distributed together.
